Map editor updates: we've added the machinery to store arbitrary values and to set the water height, so now folks can setup triggers like "raise the water level each round." I'm SO excited to see what people end up being able to do with these tools.

#ryland grace#phm#rocky the eridian#project hail mary spoilers

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Map editor updates: we've added the machinery to store arbitrary values and to set the water height, so now folks can setup triggers like "raise the water level each round." I'm SO excited to see what people end up being able to do with these tools.
After playing Warframe again after a really long time away, it made me realize something: Warframe (and many other MMOs and games in general) would benefit so much from having some sort of level editor or way to create custom content.
A lot of Warframe's problems with endgame, times of content drought, and the sheer sense of repetition could be easily solved by letting players simply create the experiences they want to see in the game. Like, you want it? You have the tools!! Go out and make it, it'll be great. Not only that but it's just such an awesome thing when a game of any kind has support for community content.
Warframe in particular would benefit a ton from level editing/sharing because creators would be able to create a great variety of experiences from huge complicated parkour courses to massive clusterfucks of high level enemies that really put elite players' gear to the test, to more casual experiences akin to Quests or even entire campaigns, and everything that melds it all inbetween. The possibilities are just about limitless given Warframe's unique movement system and weapons and upgrade systems. You could even make it compatible with Kahl mode so that Kahl gameplay sees some love and you don't have to rerun the same exact missions over and over and over again to get it.
I wholeheartedly believe that this would do so much for the game, and with how much DE has been willing to experiment with Warframe these days it really seems like it could happen. Custom content and levels would completely shake up how people interact with Warframe and create a pretty much infinite engine for unique missions and experiences to play. True endgame is what you make of it (literally.)
Check my bloons maps
Yes i made terraria bloons
A three-step beginner's guide to importing custom asset packs into Dungeondraft using the hand-drawn "dungeondraft_pack" files I provide.
I'm often asked if my assets work with Dungeondraft and how to use them, so I thought I would make a simple guide. I hope it might help you!
This guide aims to teach you how to import custom assets into Dungeondraft and how to access them within the software.
I aim to keep this guide simple, so I will not go into how to create or prepare raw assets for import, only how to use the .dungeondraft_pack asset packs that I provide.
If you're one of those people who - like me - were confused by the whole import process, I hope this helps!
Before you go, please let me know if there are any other map editors or virtual tabletops I should check out. :)
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Just Pagan being photogenic.
Hello again! Iโve been deep in the FPS mines, squeezing performance from the very stones, with my bare hands alone...
There are two major changes to the in-game renderer - chunks, and dissolve. This all happens behind the scenes when you compile a map, so the editor is unchanged.
First, maps are split into chunks - 16x16x16 like in Minecraft. When a chunk is out of view, it doesnโt get drawn - so performance when following the player, rather than high in the sky, is vastly improved.
Second, rather than keeping every tile in the map as a quad, theyโre now joined up (dissolved) into fewer, larger areas where possible. Faces with the same tiles are merged, but also patterns - that sea texture is actually 4 tiles.
This island map is displayed very easily at 60fps, rather than the 40 it was struggling for previously.
Next up, to re-ruin the framerate, is model imports and props :)
wild hunt
Weekend spent on a new #jumperJon map editor! This one works with PNGs! ๐ #gameDevย