Ah jeeze, I’m pretty late for this since I usually don’t use browser tumblr-- but here’s some of my good ol salad boys for OCtober!! (all in one post aaa.. xI ) Pictures are captioned with names and short facts, and a little bit about each is under the cut!
Crispin is a danger magnet, despite his best efforts to avoid making huge messes. He’s small and curious, often getting stuck places he shouldn’t be. Because of his small size, he gets picked on and coddled, which ended up giving him a rather defiant and fight-y outlook on things. He loves to spar with people and often fights with his friends and guild-mates to keep his Reaper skills sharp. While he was in the jungle during the fight against Mordremoth he met a frenzied sylvari (who I’ll get to soon :p), who introduced his face to some red-hot pact airship wreckage and fire, leaving a nifty scar on his face. He’s currently taking a much needed vacation, but plans to return to celebrate Mad King’s Day and bake seasonal treats for all his friends.
Marsylith is a mess and half but he really does try. He’s a retired Whispers Slayer who planned to settle down with his beloved shortly before Mordremoth awakened and began attacking settlements. Worse came to worse and he ended up in the jungle grief stricken and with a thirst for revenge, which was an opening for the dragon. Mars wasn’t in his right mind and lashed out at the first person he saw, who was unfortunately one of his previous peers, Crispin. The two parted ways on the worst of terms (Mars for forcefully removed from the Pact Wreckage :D), and was found and rescued later by Crispin’s guild-mates when they found him stumbling around fighting Mordremoth’s call in Auric Basin. Needless to say, that went about as great as one would expect (once the guild knew he was the one behind Crispin’s near death experience). They gave him a second chance anyway, and he’s been working for them since to repay them. He spent nearly a year living strictly in the guild’s hall, too afraid to leave in case his will faltered and he hurt someone again. His recovery of his self confidence has been slow, but he’s becoming the goofy dad-friend he used to be again.
Neirin is a prickly character, disliking most everyone he encounters (unless they’re a reptile (especially a swamp drake named Tubby) or a library), dismissing them with little interest. He’s a Soundless sylvari who traveled to Divinity’s Reach to get away from his uncomfortable memories of the past in Caledon and the Grove. He used to work as a freelance mercenary before the events with Mordremoth cost him his work and eventually his lodging. He made friends with some other sylvari he bumped into on his walks through Divinity’s Reach (who also gave him small jobs). He shares a room with a Priory sylvari whose work he took an interest in ( ( ͡° ͜ʖ ͡°) and soon he also took an interest in them by themselves ) and began working with him as his partner.
Tingere is as chaotic as some rowdy engineers come. He dreamed of traveling and felt a powerful call to Lion’s Arch, though he still has never been able to figure out why. Being a trouble making dock-hand and fire-starter (literally), he fell in with pirates and made a home for himself with a sea-faring Charr Warband: Dread Warband. He’s never been officially made a part of it, but the Captain, Jinx Dreadcoin, has tolerated him being around, saying he “livens up this damned gloomy junk.” Dread Warband is Tingere’s home away from the Grove, but with talk of the Crystal Desert buzzing through the port, he’s began feeling a pull to travel once more, this time off to explore a drier, sandier sea. How he ends up going about this is still up in the air, but he has a way of getting what he wants.
Vorshe is a storm chasing, star gazing elementalist sylvari; fascinated with anything that shines, sparkles, twinkles, or creates electricity. He began traveling almost immediately after he awoke in the Grove. Anyone who knew him before he made his way to Timberline Falls would have said he was distracted, with tunnel vision and no interest in the affairs of others. Which, they were right. Vorshe was wrapped totally in his storm chasing and studies of the night sky. He’d often do stupid things just to collect data. And one of those stupid things almost cost him his life. While storm chasing in Timberline, he ended up falling face first into a nest of Risen drakes. Not being very adept in combat, Vorshe’s feeble attempts to fight off the drakes didn’t go so well, and if it hadn’t been for a local Pact necromancer, he would have absolutely died. Vorshe spent a year recovering in the Pact camp his rescuer worked in. Damage to his neck left him almost entirely mute, and it would have been worse if it hadn’t been for Hal. To repay her for saving his life (and making him more aware of his surroundings) he works as Hal’s errand boy, often helping her work and fetching supplies for her. Hal brings Vorshe with her to Lion’s Arch for Mad King’s Day and Rata Sum for the Super Adventure Festival every year, encouraging him to have fun and not stick to her hip so much. (He really likes Super Adventure Box.)
Leith is a tall, somber, wandering sylvari druid (in training) who loves Kryta and the sea. He’s selectively mute and dislikes being touched, but is kind and gentle; often going out of his way to help people he doesn’t even know. Having bad experiences and misunderstandings with law figures, he’s flighty and anxious around the Seraph, Ministry Guard, and Shining Blade in the Reach. Strangers in general make him uneasy, and he often resorts to fleeing awkwardly instead of responding to curious people who speak to him. Despite that, he stays in Divinity’s Reach and walks through the palace gardens and looks at the aquariums often. Leith sometimes travels through Queensdale and Kessex, visiting Garenhoff and watching the water and Wizards Tower above it. His drakehound, Icarus, and raven, Figaro, are nearly always at his side.












