I’m trying to finish all of my work with my two girlfriends @lovserbrixd @bumbookitten today
So I’ll probably not be posting for the next 2 weeks
seen from United States
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seen from United States
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seen from Hungary
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seen from Australia
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seen from Germany
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I’m trying to finish all of my work with my two girlfriends @lovserbrixd @bumbookitten today
So I’ll probably not be posting for the next 2 weeks
So I woke up and my sister asked me why I wear the same shirt for the past 3 days and I forgot I made a note for myself one day
Tags
Max vents: I will vents about anything
Max s: If I say max s then I’m having a bad day
Max loge you: If I say max loge you, I loge you
Max friends: If I put b or l one of my friends are talking
Max fuckin loves you so mus: if I ever put this I’m sleep, (also know that I don’t really swear so)
Hollywood Cleaners
Toy Commander
Video games and toys are both objects of play, but the kind of play they facilitate often couldn't be more different. While games usually enforce or reward a way of playing determined by the developers, toys merely suggest it through their design. Video games are really specialized at providing one kind of experience, but toys leave the development of an experience up to the player and their imagination. The possibilities are infinite, as they say. So what if someone decided to take the concept and aesthetic of playing with toys, but placed it all within the rigid framework of a linear, mission-based game?
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♡ u
If this is who I think it is, then I ❤️ u too
Throwback Thursday
La-Mulana
La-Mulana, a modern love-letter to old-school Japanese adventure games for the MSX computer, gleefully recalls the most brutally difficult aspects of that era of gaming. The Japanese indie developer GR3 PROJECT released La-Mulana as PC freeware in 2005. In 2011, under the new company name Nigoro, they released an enhanced remake for WiiWare and PC. Among those willing to brave its challenges, La-Mulana earned a dedicated following for its retro-style approach, the depth of its world, and capturing a feeling of true exploration. The often Engrish-filled digital manual has some insight into its design philosophy:
"La-Mulana is a game that was designed to remind those gamers tired of the 'super graphics, easy gameplay' types of game commonplace on modern consoles just how fun the old style of games can really be. ... For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK."
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