I've been meaning to design a mega evolution for Revavroom for a loooong time now (cars are hard to draw, guys!) and I finally got around to it! This is also a speculative ace Pokémon for a Steel Elite-4 member in the fan region my friend @solarfox6 and I have been playing around with. I'll put the stat block text and more design notes under a cut.
Pokédex Entry:
Mega evolution has pushed this Pokémon to its physical limit. With four additional cylinders, it is always starving for air, panting and dripping toxic fluids from its filter. Uncombusted fuel sparks flames from its exhaust pipes. A trainer that touches any metal part of its body will receive a severe burn.
Height:
2.4m / 7'10"
Weight:
441.4kg / 973.2lbs
Design notes:
The sheer number of different engines and hot rods I had to look at for reference is like... so many. Too many tbh.
I replaced the cylindrical air filter that serves as Revavroom's mouth (one of its mouths?) with a much larger air scoop, and increased the engine from a V8 to a V12 as the natural progression of mega evolution (hence there being 12 exhaust pipes now instead of 8).
I gave the valve covers some decorative ridges and thought it would be really neat to make it glow hot through the ridges (even though that's not something that would conceivably happen irl, it was a very rule-of-cool decision). I also swapped its lower mouth(?) with a grill (again with more glowy bits).
I tried to research what purpose the basketty bit at the tip of a flame thrower is actually for, and found basically no results for its actual function irl despite it being a prolific trope in sci-fi flame thrower weapons - turns out it's borrowing visual elements from WWI flame throwers, butane torches, and muzzle breaks, and is another case of fiction being governed by the rule-of-cool... and who am I to fight with such a ubiquitous rule?
I made the wheels in the back MUCH bigger, to evoke drag race cars, and replaced the stone wheel spikes with big metal ones.
Lastly I stretched the fins on the back up really tall like the fins on 1950s muscle cars, and gave it big metal spikes in place of the pointed tail lights you'd see on the fins.
If you made it this far down the post, you get a gold star and my eternal gratitude!! As a special bonus just for you, you can have your very own Revavrite!
Aaaaay! Finished art and made a trainer card for the steel type Elite 4 member that I initially made Mega Revavroom to be the ace of XD
*Mega Revavroom not to scale
Just some parts of his clothing that I designed before actually putting together proper art of him.
On the jacket, I ended up making a few small changes to the final design from where I started. I prefer the "metal" type emblem from the TCG for the symbol on the back of the jacket over the steel teratype symbol, but I had to make both just to see. I also reeeeeeally love his Revavroom belt buckle that includes his mega key stone. I thought that was such a cool accessory, and I'm pretty sure a belt buckle key stone hasn't been done yet (I gotta hurry and get my ideas down before Z-A comes out so I can say I did it first in case Gamefreak has any of the same ideas as me lol).
Okay! More about Gauge!
Gauge is the final member of the Elite 4 for the speculative fan game my friend @solarfox6 and I have been playing with. He would be a reoccurring character throughout the player's story, a bit similar to Cynthia, but a bit more down-to-earth and a bit less intimidating.
Occupation: Mechanic (works on cars mostly but tinkers with motorcycles) / Elite 4 member (Steel)
Interests: Competitive Pokémon battling, trains/model trains/trainspotting, antiquing (train & motor vehicle parts and memorabilia), amateur photography, candy (hard candy especially)
Bio: When Gauge was a kid he was super into trains and learned about steam engines first before getting interested in combustion engines. His first Pokémon was Varoom, owing to his fascination with engines. It stayed with him throughout his schooling and Pokémon journey, and is now his ace. All of his team has 4x weaknesses, which he prides himself of because it means he has to battle with very tight strategies, and he loves battles that make him think. He loves a challenge and loves to problem-solve. He also loves hard candies and can often be found with a sucker in his mouth while he works.
In Game: Gauge owns a mechanic shop in an early town the player visits. You can talk to him, and he’s personable, but he doesn’t have anything for you except an optional battle. If the player battles him, his trainer class will be “Mechanic” rather than “Elite Four” and he will use Pokémon suited to the approximate level the player should be at in their journey. He’ll only use steel types, but lower level under evolved steel types like Magnemite and Klink. He mentions that if you ever get yourself a set of wheels, he'd be happy to give them an upgrade. Later when the player acquires a bicycle, they can bring it back to Gauge at his shop and he will admit he’s never worked on a bicycle, but he’ll give it a try (maybe also sends the player on some kind of errand in exchange for working on their bicycle?) When the player comes back a little while later, Gauge has outfitted their bicycle with a two-stroke kick-start motor kit, allowing the player to hold ‘B’ while riding their bike to go even faster (basically get running shoes for your bike). If they player battled Gauge or upgraded their bike with him, when they face him in the Elite 4, he will comment how he recognizes the player and asks how much stronger their team has gotten, and/or how their bike is holding up.
Post-Game: Gauge might possibly have a quest for the player post-game (similar to Wattson sending the player to New Mauville). It would be really neat if he had some difficult to get battle items or evolution items (metal coat and iron ball, maybe more) that the player can exchange one rare candy for one of those items. If there’s a train anywhere in the game the player might have a rare chance of seeing him in the train station and when talking to him he'd just say something about how he loves trains and has always been fascinated by steam engines.
The team that I gave Gauge in his trainer card is probably not the team that he'd face the player with their first time through the E4. He'd probably only have five of his mons, and not all of them would have held items. For the first battle against him, I might drop Scizor or Alolan Sandslash, or maybe both and add in Forrtress. For rematch battles with him, he'd have the full team on his trainer card though.