Let’s outline a magical university
For reasons almost humorous enough to turn them into an anecdote, I drafted the hierarchy (faculties, departments) of a magic university. This is from a fictional nation whose capital city, Melphi, houses a whole bunch of “academies” almost as if someone was trying to build a science cluster there. I grouped together “schools of magic” I thought harmonized due to their primary purpose/fields of study/historical roots. I had to do some redefining here and there.
All fields of study are classified by the prevailing type of application (mathematics vs. engineering–everyone needs number reasoning but while some are dtf once they see abstract problems others need a practical application to get off). This is why the Ministry of Defense co-chairs some faculties and departments in other academies instead of creating a ‘military-only’-department-copy in their own “Academy of Military Science”.
National Academy of Thaumatology(lit.: miracle-working)
The National Academy of Technology is the leading institution of thaumaturgic research and education. Graduates of this academy may refer to themselves as Mages and are granted a license/diploma; ordinary thaumaturges are generally referred to as wizards and witches.
Any mage who heads the NAT is automatically granted the title of an Arch-Mage. The Arch-Mage isn’t necessarily the strongest mage but, ideally, the most competent; the position is elected and only temporarily held.
The NAT harbours six separate faculties and a total of 45 departments. The faculties are headed by Deans, who are appointed by the Arch-Mage. A Dean, in turn, may designate any one of a department’s professors as the head of said department.
Faculty of Divination and Scrying
Members seek to extract information from every comprehensible (and incomprehensible source–this is the fun bit) source. This faculty has six departments.
Department of Precise Prophecies
Analysis of incoming prophecies; may suggest methods to improve the accuracy of prophetic recitals; study of the effects of prophecies on oracles; replication and study of prophecy induced stupor
Department of Percolative Clairvoyance
Remote viewing by means of astral projection; minimisation of projected astral bodies; breaching of thaumic barriers or other wards designed to hinder the clairvoyants
Department of Cryptomancy
Development and breaching of thaumic encryptions; think schematics and counter-spells
Department of Runic Studies
Almost cryptomancy if you don’t know the language; extraction of information from ancient runes; study of antique symbology and foreign circuitry & schematics
Department of Sensory Appropriation
Utilisation of other beings’ senses; research towards improving stability and enabling two-way communication between species
Department of Knowledge Impartment and Remote Transmissions
Development of communication techniques with and without astral projections; research into holograms; cooperation with cryptomancers; research into wordless communication (mental projections)
Faculty of Alchemy and Artificery
Members seek to alter matter and augment objects, turning them into artifacts. This faculty focuses on historical as well as modern applications of alchemy, such as transmutation of mind and matter on one hand and the animation of matter on the other. This faculty has nine departments. They can be roughly divided into those that deal with naturally animate matter and those who don’t
Department of Transmutation
Study of chemical (and later nuclear) alteration of matter; applications include refining and enrichment of a substance
Department of Alteration
Study of inanimate morphing; study of micro-alterations; research into perfect replications
Department of Animation
Imbuing inanimate matter with a resemblance of life; research into prolonging the effects of animation; study of artificial sentience
Department of Infusion
Infusion of inanimate matter and potions with spells, typically one-time use; research into materials that retain spells with little to no deterioration over a prolonged period of time/extreme environmental conditions
Department of Artifact Augmentation
Creation of artifacts from normal objects; augmentation of mechanical systems with thaumic elements; creation of objects with entirely thaumic systems; research into artifact circuitry and schematics
Department of Polymorphing
Transmutation of animate matter by means of direct (cast) or indirect (potions) thaumaturgy
Department of Vivisthetics
Development of animate limb replacements from animate and inanimate matter such as wood or metal
Department of Tissue Replication
Study of tissue matrices and surmounting the resistance of animate matter against exterior thaumaturgy
Department of Soul-Patching
Study of the soul anatomy; study of soul transferals and creation; investigation of industrial applications for minor souls; (and probably a lot more)
Faculty of Invocation, Abjuration, and Obviation
Members seek to summon, convene, and bargain with (more or less) sentient entities. Mages also specialise in banishing unwelcome guests or those who have overstayed their welcome. Conveniently, the thaumic barriers used to contain the assault of an irritated celestial can also be used in the industry, where transparent materials with toughness beyond glass and a price below diamond are required. The Ministry of Defense is, unsurprisingly, also rather fond of research into these barriers. Summoned beasts are also studied and may be harvested for alchemic ingredients, deployment in the industry or by the military. This faculty has eight departments.
Department of Celestial, Infernal, and Concomittant Deitical Interrogation
Summoning of celestials, infernals, auxiliary deities and sprites with the goal of extracting information; dangerous and tedious interrogations may result in death by exhaustion, boredom, or smiting
Department of Contemporary Circuitry
Study of summoning circles; summoning circle optimisation; testing the limits of summoning circles; naturally, this department is also part of the Faculty of Divination and Scrying
Department of Lost Rites
Similar to the Department of Runic Studies, this department studies past summoning rituals and catalogues them; finding backdoors to summoning-resistant creatures
Department of Necromancy
Summoning of beings, most commonly ghosts but also DEATH, from DEATH’s realm, souls that have passed on can no longer be summoned; cooperate with the Faculty of Divination and Scrying to extract information from the deceased; work with the Department of Animation to supply (ambivalently willing) souls as a raw material to work spells
Department of Vexatious Relegation
Research of banishing techniques to get rid of pesky metaphysical beings from the poltergeist to the infernal arch-demon; cooperate with the Department for Thaumic Barriers and the Department for Contemporary Circuitry to create wards against unwanted guests (this makes them a great target for prospective clairvoyants practicing for their exams)
Department of Varmint Studies and Husbandry
Study and taming of summoned beasts (not necessarily but commonly) from other planes of existence; harvest of alchemic ingredients; study of industrial and military applications
Department of Thaumic Barriers
The creation of (invisible) thaumic barriers that prevent the passage of physical and/or metaphysical objects; barrier type research such as solid, liquid, and gaseous barriers e.g. walls and dust barriers
Department of Binding and Immobilisation
Emergency procedures when summoning circles are damaged; police and military applications; storage of summoned entities in pocket dimensions
Faculty of Innovational Thaumaturgy
Contains members from all other faculties, who wouldn’t stop pestering their HoD with ‘what-if’-questions. Everyone else is only here to supervise those mages and make sure nothing goes (too) wrong. And when their nurslings aren’t ending the world, they study thaumic contamination, land reclamation, and recycling. Prisoners get sentence reductions, if they willingly participate in these experiments. This faculty has ten departments.
Department of Asset Recovery and Recycling
Study of decontamination methods for thaumically irradiated areas and objects such as testing grounds, battlefields, destroyed cities or spell-gone-wrongs
Department of Leigh-Line-Surveying
Study and development of thaumic models to understand how thaumaturgy works; detection and mapping of currents; study of inexplicable thaumic flux
Department of Hazard Handling
Responsible for setting up safety precautions during experiments and containing them, if they go awry; investigation of technical failures during experiments; creation of guidelines when handling certain spells; study and research into safety-ensuring spells
Department of Peculiar Entropy Phenomena
Study and attempted replication of matter that inexplicably weathers, repairs itself or remains ‘locked in time’
Department of Experimental Divination and Scrying
Testing the limits of individual departments; possession of another sentient entity; sending and receiving fake prophecies; field testing of knowledge impartment and transmission
Department of Experimental Alchemy and Artificery
Field testing of potions and artifacts; early nuclear transmutation
Department of Experimental Invocation, Abjuration, and Obviation
Field testing of new circuits and summoning rituals, banishments, and thaumic barrier prototypes
Department of Experimental Evocation
Field testing of new evocation spells
Department of Experimental Convalescence
Field testing of new biothaumaturgy spells (possibly on prisoners, who may or may not be on death row) and convalescence spells
Department of Experimental Illusion
Field testing of new illusion spells; oneiromancers practicing dream-walking in environments with a high thaumic density
Faculty of Evocation
Evokers study the extraction and subsequent harnessing of energy from their surroundings. This faculty has seven departments and a dean with a military background.
Department of Stifling and Sonancy
Study of wave propagation in various media; industry applications like geological mapping and locating mineral deposits; shockwaves for the military, sonar for the navy and oceanographers research; study of interference phenomena and counter-spells
Department of Dynamic Forfeiture
Study of methods to extract kinetic energy from or imbue systems with kinetic energy; industry applications like mechanical/thaumic systems (from artificery); military applications like impedance of movement of projectiles or vehicles (or the opposite)
Department of Torrid Reciprocation
Extraction of thermal energy (particle vibrations) from the surroundings; allows for interesting thermodynamic machines like heat pumps, lots of industry applications in heating and cooling; military applications only in the farthest sense that you can extract energy from your surroundings and thereby freeze people or cause machine components to deform
Department of Cardinal Schisms and Amalgamation
Energy from fusion and fission of atoms; extraction of chemical energy from molecules; industry needs include powering steam machines and smelting; military application can be the uncontrolled fusion or fission of a substance like hydrogen or uranium (to name two familiar ones)
Department of Ray Apprehension
Capture of electromagnetic radiation; applications similar to most of the above except commonly only viable during daytime
Department of Elementary Allurement
Extraction of energy from the movement of charged particles and vice versa; the electricity folks
Department of Locomotion
Exertion of forces on objects to make them move; excludes teleportation (summoning)
Faculty of Illusion
Illusionists seek to replicate real environments and associated dynamic objects to the extent that the illusion becomes indistinguishable from the real world. The ability to replicate distant objects in real time makes them an attractive to communication service providers. This faculty has five departments.
Department of Oneiromancy
Study of dreams from a prophetic or self-reflective point of view; study of mental health through dreams; study of dream implanting; study of (literal) dream-walking
Department of Optics
Study of reflective thaumic barriers used to redirect light; study of civilian applications such communication services; study of enhancements for mechanical optics; competition to clairvoyants
Department of Static Imitation
Study of interfaces and displays for artifacts; study of static civilian applications such as billboards or advertisement screens; artistic applications like in stage shows, a world with nothing moving in it
Department of Dynamic Imitation
Study into the perfect illusory replication of real-world dynamic objects such as fireworks or holograms, also includes military stealth
Department of Phantasmagoria (’cause I couldn’t call it the mind-fuck dpt.)
Heavily military and medical, mages seek to penetrate a victim’s psyche and create a false world inside their head, effectively incapacitating them, also used in palliative treatment of the sick and mental health institutions
I’ll post a visual at a later date, showing cross-over departments and the influence I think the Ministry of Defense has on the research conducted. Supplementary feedback to this post is appreciated.












