mem0 1st charadesign test w/blender

seen from United States
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seen from T1
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seen from United States

seen from Switzerland
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seen from United States

seen from United States
seen from Yemen
seen from United States

seen from Malaysia
seen from Spain
seen from United States
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mem0 1st charadesign test w/blender
Introducing mem0 - first character I created for my handmade video game.
Got inspired by ps1/ps2 old video games covers and heavy textured wallpapers I had when I was little 🗝️
Every other shots are cinematics from the forest level ( I’m not sure of this level’s name as I’m Still building and writing everything)
First level of mem0_The BloodTree_
Visualizer made with After Effect, level with Unreal Engine and Blender.
I've been thinking about ways to enhance the visual experience online, especially for small screens like our phones. On a computer screen you really get to dive into the scenery, and as soon as it's posted on social media — Instagram and all — it loses its spark. But I remembered how it felt to customize my old Skyblog. It wasn’t just about throwing out information that gets lost on a friend’s feed. Having a blog gave context to the information — the incipit of your very own universe, where you could see the implication of the author. This implication, through customization, gave context — and somehow, a way to care about the content experience. It’s like putting a frame you crafted on a sunny afternoon around a pic you love. In a way, you love your content so much that you share it with a personal touch that took time to make — instead of just throwing out information because it’s faster...