Last panel with @ailjaitsch at #digility about #Apple implementing #ARKit using #Metaio technology from #munich (hier: Koelnmesse)
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Last panel with @ailjaitsch at #digility about #Apple implementing #ARKit using #Metaio technology from #munich (hier: Koelnmesse)
The reality of VR/AR growth
.. more on mikeysmethods.com ..
The reality of VR/AR growth
Tim Merel may be the founder and Chief executive officer of Eyetouch Reality and Digi-Capital. More posts with this contributor: The reality of VR/AR trial The reality of AR/VR competition How to join the network VR is going to be big, AR is going to be bigger and take more...
#AugmentedReality, #HTCVive, #MagicLeap, #Meta, #Metaio, #OculusRift, #Odg, #ProjectAlloy, #ProjectTango, #SamsungGearVr, #Smartglasses, #SnapchatSpectacles, #SonyPlaystationVr, #VirtualReality, #Windows10VR
The reality of VR/AR growth
Full post @ mikeysmethods.com ..
The reality of VR/AR growth
Tim Merel may be the founder and Chief executive officer of Eyetouch Reality and Digi-Capital. More posts with this contributor: The reality of VR/AR trial The reality of AR/VR competition How to join the network VR is going to be big, AR is going to be bigger and take more...
#AugmentedReality, #HTCVive, #MagicLeap, #Meta, #Metaio, #OculusRift, #Odg, #ProjectAlloy, #ProjectTango, #SamsungGearVr, #Smartglasses, #SnapchatSpectacles, #SonyPlaystationVr, #VirtualReality, #Windows10VR
The secret is out: Apple to enter new $80 billion market
The secret is out: Apple to enter new $80 billion market
“On May 28th 2015, Apple acquired Metaio, an augmented reality startup that launched as an offshoot of a project at Volkswagen,” Ophir Gottlieb writes for Capital Market Laboratories. “When asked what Apple was doing, the company gave the standard answer: ‘Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans.'”
“Then, in…
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"Dice the Arena" . Interactive AR-Application using Junaio
“Dice the Arena” . Interactive AR-Application using Junaio
“Dice the Arena” . Interactive AR-Application using Junaio by Mai-Anh Nguyen, Benjamin Eder, Christian Guerrero and Xaver Loeffelholz
“Dice: The Arena” is an Augmented Reality App using a Junaio channel supported by Metaio. Two players can throw virtual dice. The result is displayed with a short animation of two different goblins. They drop down to the dice and fight each other. The goblin with…
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"The Very Hungry Caterpillar" by Eric Carle . Junaio Interactive Augmented Reality Application
“The Very Hungry Caterpillar” by Eric Carle . Junaio Interactive Augmented Reality Application
“The Very Hungry Caterpillar” Complementary Interactive AR-Application using Junaio by Marius Hoggenmüller, David Rasch and Simon Weiser.
This Augmented Reality Application complements the well known book by Eric Carle with interactive 3D content.
This project was created in the course of the university lecture “Practical Course 3D Modeling with Blender” directed by Dr.-Ing. Wolfgang Höhl at…
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Apple's Next Product Frontier: Augmented Reality
Apple's Next Product Frontier: Augmented Reality #vr #apple #augmentedreality #metaio
Summary
The augmented reality and virtual reality market is expected to reach $150B of annual revenue by 2020.
Tech giants including Apple, Intel, Google, Facebook and Microsoft have acquired or invested in various augmented reality IP and manufacturing startups over the past 18 months.
Early mass adoption augmented reality smartglasses for industrial applications will begin to take shape over…
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Or are we in a period of defencing acquisitions, just in case AR / VR takes off?