Killing my Code and Characters
Turns out that yea, my movement code is garbage and I'm only 1 video into the tutorial. Granted I'm still gonna change stuff for my needs but I had no idea how to use Unity's grid.
Anywho, on the topic of my code needing to die: I'm designing Metasuper around character death.
I noticed that even though Fire Emblem and X-COM have permadeath, both have reset problems.
Fire Emblem for the past few decades has been built around characters NOT dying. Plenty of supports and fun stuff for surviving and almost nothing for letting characters stay dead.
X-COM's problem is how the soldiers being randomly generated make it harder to care about their deaths (until you snowball into a canyon but that's a different problem)
If character death is meaningless in these genre leaders, then how is Metasuper going to be different?
Heroic sacrifices. When a hero hits zero HP, something big will happen that could turn the tide of battle. Massive stat boosts, massive heals, massive map-wide damage. Emphasize the characters by having them leave with a bang.
This is one of the reasons I'm theming around superheroes. Other reasons are how often they come back from the dead (I said it had "character death" not "permadeath"), and one kind of replacement unit that I'll keep secret for next post ;)
Feel free to guess what that secret is.











