So, we haven't really talked much before, except for maybe a few asks. Anyway, I'm Midnight. You play Dungeons and Dragons, right? Because I'd really like to learn to play, but I don't really know what to do or where to start. So I guess I was wondering if you could maybe help, or give me some tips, or something like that.
Ack! Sorry for not posting this earlier! I’m such a scatterbrain…
Note that below is based off of my personal experiences, and your mileage may vary. If I messed up something, or if anyone else has tips, please feel free to correct/add to this!
Honestly, I got into it by a group of friends at my school (I haven’t played with them much lately because SCHEDULES AND ENERGY AND RRRRRRRRRRRHG… but I do have a campaign with a group of online friends). Honestly, the best way to get started is just that: ask some friends! If you’re not sure if any of your friends are into it, try asking some of the clubs at your school/college. I personally asked the Anime/Games Club (because, I’ll be honest, we’re more than just anime and Japanese games in said club), but any game club or, hell,. even a comic book club (like the Comic Book Society at my college) might at least get you pointed in the right direction.
Dungeons and Dragons is basically verbal roleplaying with dice rolls making decisions, especially in combat. There are rules, yes, and it seems like a lot to take in (the sight of the handbook made me cringe when I started out!), but you’ll find that you learn the game best as you actually start playing. It’s very much a ‘learn as you go’ sort of experience, and the longer it goes on, the more you’ll start to get the hang of things. If you do use a handbook*, remember that it’s just that: a handbook. It’s not a strict set of instructions that all need memorized and reviewed before you start out; it’s a guide to help you through things. When in doubt, though, ask your GM. It’s their campaign after all, and they generally know the rules of the world they’ve created.*Buying a handbook isn’t a necessity, but ff you decide you want one, ask your GM what version of DnD you’re playing. I believe, at this point, Dungeons and Dragons is in its fifth edition, but the sessions I played were based off of 3.5, and the one I’m in online is actually a Pathfinder based campaign. Most of the time, though, your GM (if they have one) will probably just lend it to you.
As to how to get started in a campaign, ask your GM (GM… DM… whatever. I’ve seen both used). They should give you a character sheet, and should help you through creating a character if it’s your first time. Even beyond the character, they’re the best person to ask to clarify things you don’t understand. They’re the guiding force of a campaign, afnd part of their job is clarifying OOC questions as well as IC actions.Pro-Tip: if the GM or your campaign members seem kind of annoyed/irritated/snobbish about helping you, especially if you’re new, chances are playing with them isn’t worth it. Personally, I don’t see the point in playing with people who can’t accept the fact that you’re just beginning. We all start somewhere, after all.
(Also, a tip no one gives you, look around in your campaign. Screw anyone that gets mad at you for saying stuff like ‘I look around the room’ or whatnot. You’ll find that actually looking at objects and your surroundings will present much easier solutions to things than just charging in blindly. One of the GMs I’ve played with would always scold us if we did things the ‘hard’ way by telling us “I’m surprised none of you took the time to look around the room…”)