I know this may seem so sudden but I unironically love how vague Zesty can be sometimes, that every time I come back to it, I will probably learn something new about it.
And tbh that’s probably intended too. The main reason I probably keep coming back to this game no matter how much time has passed is because I agree with the way Hase Yuuta (the director of the game) thinks.
From his interview in the Complete Guide:
説明しすぎるとかっこ悪いというか興をそいでしまうので、大事なところは秘めています。表情で描いたり、背中で語らせたりと演出には気をつけたかったので、「深読みかな?」と思うくらい読んでいただけるとうれしいです。
If I explain it too much, it would be uncool, or rather, not intriguing, so I hide the important parts. I wanted to be careful with the direction, such as depicting it with facial expressions or body language [i.e. through the way they act, not what they say; speaking with their backs], so I would be happy if you were to read into it while thinking “Am I reading into it too much?”
Also earlier, from his interview with Famitsu:
最後に、ゲーム全体についてお伝えさせてください。作中のあるシーンで、スレイが言う「自分で見つけるのが探検の醍醐味じゃないか」というセリフ。ここにこだわって、今回のゲームを作り上げた面があります。バトルも、探索も、そして物語も、ゲームのあちこちにお楽しみや解釈のヒントが散りばめられていますから、ぜひ皆さんのお好きなように進めて、最後まで楽しんでください!
Finally, let me tell you something about the game as a whole. In one scene, there’s a line where Sorey says “Isn’t discovering things by yourself the best part of exploration?” This is one of the aspects of the game that we focused on. There are hints of interpretation, of fun things that you can look forward to, scattered here and there in the game: in the battles, exploration, and even the story, so please enjoy the game the way you want to play it until the end!
It’s things like the game (or anyone involved in the game, in any interview, ever) never really brings to your attention that Sorey (or humans in general) being right-handed and Mikleo (or seraphim in general) being left-handed actually explains why Sorey stands on the right side and Mikleo on the left, except for the time Sorey was blind on the right eye that Mikleo covers his right side (in cutscenes, in skits, in battles...), and that Sorey moving to Mikleo’s left side on the night before the final battle scene as a way to ask his support once again. But that’s just one example.
I love how this idea is reflected in Sorey as the protagonist too. I mean, they mentioned about his quote above, but there’s something alluring about a game that doesn’t really explain itself, lol, like uncovering the mysteries surrounding the world it takes place in (it helps that Sorey is naturally curious about the world around him... his curiosity is contagious LOL). This might seem like I excuse what might seem like poor worldbuilding/storytelling to others but that’s exactly why I find Zesty fascinating the way I don’t find a lot of things are lol.
tl;dr I love how there’s probably a lot of things not set in stone by the creators in Zesty and I wish there were more stuff like it because there are not a lot of stuff quite like it. I love to read too much into stuff, let me do it.









