ty! ^^
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ty! ^^
mirdini replied to your post:we forgot that hotel transylvania 2 was bad
can’t wait for hotel transylvania ~3~
hotel transylvania 3 the ruler of transylvania (lets say ummm.... the fly) dies or steps down or something and now there’s an election to find the new ruler. a human by the name of uhhh barney is running for office and promises to make transylvania a more hospitable place for humans. drac is outraged. transylvania is a place for monsters (of course he continually assures his family who are skeptical that he still loves and appreciates them even the ones who happen to be human. they’re the good ones of course). drac decides to run for office on the premise that all humans (except the ones he personally knows and cares about) should be kicked out of translyvania with a catchy tagline of make transylvania monstrous again. when he wins the election it turns out that drac was right all along and his human opposition was a monster hunter after all and was planning on using his position to murder every monster in transylvania. everyone apologizes to drac for ever doubting him. the movie ends with another dance party.
mirdini replied to your post: i just finished Horizon: Zero Dawn, which holy...
How would you rate it in comparison to BotW? (Which also came out this year WHAT IS 2017 MARIO IN OCTOBER)
it’s definitely got a better story (although i guess both have “evil red-and-black smoky magic entity that produces similarly-colored goop that hacks robots (juvpu jrer qrfvtarq ol na napvrag crbcyr va beqre gb erfvfg gur ovt onq) to turn them evil” as the big bad). horizon’s a lot more serious and grounded, has way more detailed and interesting worldbuilding, and is rated T for Teen instead of E for Everyone.
that said, BotW has a greater diversity of gameplay, i think. HZD has exactly three types of challenges, and one of them isn’t really a challenge. there’s finding ways to take down giant robots, there’s finding ways to take down encampments of generic human bandits (the way is “shoot them all in the head”), and there’s mountain-climbing- except you can’t really fall off or fail on climbing segments unless you try and get fancy with actual jumping, so they’re really just “hit X repeatedly” segments.
zelda by contrast is a lot more open-world- there’s tons of secrets and weird challenges and interesting ways to interact with the environment. you don’t really interact with the environment in zero dawn- you interact with the things in the environment. HZD’s core combat i feel is a lot more diverse and well-designed, but unlike in zelda, you don’t really have ways to approach situations besides direct combat with all your cool guns archery contraptions. it’s a very well-balanced and engineered experience, but once you’ve learned how everything works, it becomes... not boring, but not interestingly fun- fun in a finely-tuned reflex challenge sort of way.
like, uh... you have a lot of options in HZD’s combat, but you’re introduced to all those options, with literal tutorial quests- compared to Zelda where you might come up with a new approach or way to avoid confrontation every single time you come across a pack of enemies. i think it’s because of the aforementioned environment thing- every encounter is just you, some baddies, and maybe some stealth grass if you’re lucky. fall damage is unforgiving, there’s rarely any high ground to climb to (and when there is, you probably can’t climb it), and you have no paraglider, which means positioning yourself is pretty irrelevant unless you’re trying to stealth-kill the weaker enemies that can actually be stealth-killed. whenever you run into enemies, you have the exact same toolbox you always have. (there’s a couple spots in the game where there’s bundles of logs you can drop on fleeing enemies, but they’re really rare and not very useful- i only ever used them in the quest that requires you to use them.)
...oh my god, this game would have been so cool with a paraglider, or- fuck, glinthawks were so common and so annoying, why didn’t it let me override those and ride them, that would have been amazing. birdriding DLC when
but yeah, right up to the end in BotW, i was experimenting and discovering cool new tricks. in HZD, roughly halfway through the game i felt like i was as strong as i was ever going to get, had more loot than god, and was just going through the motions. (although by that point the plot had kicked into high gear, and i was happy to just ride it out and see what was in store.)
it all still felt good, but...
okay, the TL;DR: where BotW’s design was organic and was happy to treat the world as a playground, HZD is a much more engineered experience. they did a shit-ton of design work crafting a huge array of weapons and writing complex and engaging enemy AI, so it feels huge and open at first, but at the end of the day i never once felt that i had done something the developer hadn’t thought of.
still: very highly recommended. my predilection for narrative puts it a little bit above botw in my favorites.
mirdini replied to your post “trueculprit replied to your video: @foursight...”
NO TRUST
i thought we were friends
mirdini replied to your post “why are the minigames in yakuza 0 so extra. it’s all like learn shogi....”
I check tumblr like once in a blue moon at this point but I'm extremely here for this yakuza 0 liveblog, thank you for the Content Stella
I’m here to entertain... myself. youre welcome for letting you in on it
mirdini replied to your post “dragonomatopoeia replied to your post: jevil mood i never...”
jevil is v. rude
I’m still recovering from being that close to beating that shitty clown.......... bastard
It’s bunk
mirdini replied to your video: @foursight doesnt believe me that cinnamon donuts...
is this vid supposed to prove sanzh wrong
markus i know where you live