ShmOOp Oddity
So a couple more Friday Code nights happened...
(this was from yesterday! yummy belgian waffles at my favourite cafe place - a treat so I could handle implementing UI in Unity)
...and this is where ShmOOp is at so far!
Behold my start screen featuring a 5min logo and Unity's ugly buttons!
This was basically my first time making other screens and working on different scenes. Also setting things up and making my first build! Just a bit awkward but pretty straightforward I guess. This helped a lot (which again is the tutorial I'm using for making this whole thing and cheating you guys into thinking I can actually code anything).
I also implemented sounds and had a go at creating my own sound effects with BFXR - now that was fun! :) as for the music, I grabbed a little nice chiptune released under CC here. I had a bit of trouble working out the sounds for the enemy shots so I ended up taking it off: they are all shooting at the same time for now so no matter which sound I put in it adds up and makes my ears bleed, besides sounding boring and repetitive. I know there are ways to randomise shots and change variation of pitch for the sounds but that's too much for my brain to handle yet.
Adding in buttons and screens and working out a game over also happened. I'm still on Unity 4.5 (heard UI is way better on 4.6 so I'll just update as soon as I finish writing this), so not sure how this compares to how things are now.... but yeah definitely been a bit annoying to figure out, and I hope the whole GUI skin having to be called over and over again has gone away. I would love being able to add things and tweak them visually in an editor - I know there's probably a way or some helpful framework for that, it's all good. I do enjoy going through this whole process and finding out easier ways of doing these things.
Last but not least, I really wanted to just publish a web game version of how are things so far just for the sake of it (and yeah for getting a little bit of the taste of putting something playable out there!). So behold, here is...
>>> SHMooP <<<
Controls are arrows to move and spacebar to shoot. Good luck and I'm sorry. No really. I am.
I don't mean to spoil things for this super complex game but if you manage to avoid that ridiculous wave of badly placed enemies you are rewarded with infinite space, it's pretty rad:
(^ credits for this pic go to AlphaDelete :D thank you, that made me smile!)
So yeah, this is it so far! I wanna add in score and make enemies spawn properly, so there's still a lot of work ahead. I know it's all super simple and unoriginal, but at this point I'm just really trying my best to understand the coding side of it... I'll eventually get to the game design bits when I feel a bit more comfortable (been drafting ideas etc so it's gonna happen for sure!) :)
Thanks for all the support and kind words, guys. Each fav, reply or RT gives me a special boost to keep going when things feel hard. You're all awesome! <3








