it ain’t much but it’s honest work🤠
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it ain’t much but it’s honest work🤠
Cartoon Network Universe: FusionFall - Ben, Gwen and Kevin 11 Sketches
The best way to avert disaster is to arrange things so it could never happen.... by internutter
For friend. His character from EVE Online.
Challenge #02797-G240: A Delicate Touch
We need to stop Yoseph, his plan is to use fused legion to create Noah's Core and fuse with it creating a link between our dimension and the astral-plain thus fusing humanity with the core and become one mind and take over this dimension. Do you understand this? -- Anon Guest.
"You used the word 'fuse' three times. Isn't the inherent risk in three different fusions a complete corruption of data and consequential rain of fire?"
"I see you understand the risks."
"Ah. Are we talking ragnarok, apocalypse, or new-sun reboots?"
"Apocalypse. There's not enough resources in the system for a full rapture. The last time this happened, the genetic pool was bottlenecked. We can't afford another like this."
[Be sure to visit internutter (dot) org for a link to the rest of this story, and details on how to support this artist. Or visit peakd (dot) com (slash at) internutter for the stories at their freshest]
Space Moths, first quantum-powered MMOG by MOTH & Roblox
Space Moths: Understanding Quantum-Powered Video Games The quantum technology company MOTH and independent Roblox game developer Onwards Studios produced the revolutionary massively multiplayer online game (MMOG) “Space Moths” for Roblox. When it launches at Gamescom 2025, this game will revolutionise gaming with quantum computer-generated levels. With its launch, “Space Moths” advances quantum technology beyond research labs and into mainstream entertainment. Quantum Core: ON-Demand Level Generation
MOTH's advanced generative quantum AI algorithm drives “Space Moths”. This cutting-edge algorithm creates “unpredictable yet structured playable worlds” and “endless new game levels” in real time. In contrast to typical game development, “Space Moths” employs live quantum technology to construct its levels in real time. IBM Quantum, IQM Quantum Computers, and VTT provide the foundational quantum computing capacity for this new generation. This united effort shows MOTH's commitment to prove that quantum computing can give players worldwide exciting experiences. According to MOTH CTO Spencer Topel, “With Space Moths, it shows that quantum computers are not just lab-bound experiments, they're usable today.” He adds, “It can create immersive worlds that feel genuinely alive by harnessing quantum dynamics to generate truly unique universes.” An Industry and Innovation Milestone The introduction of “Space Moths” changed the media, entertainment, and quantum sectors. The longstanding issue of simplifying quantum technologies for a wider audience is dealt with. Existing quantum devices may “struggle with errors and scaling issues,” but they have “immense potential to vastly outperform classical, conventional computers on certain tasks.” Recent quantum advancements indicate that “scalable, industry-disrupting quantum computers are closer than previously thought a matter of years, not decades away.” The efficiency of MOTH's quantum approach for "Space Moths" is impressive. It generates “high quality on-demand quantum AI-generated game levels with considerably reduced training sequences”. This feature lets game creators display AI-generated content in unexpected but contextually relevant formats. The game shows how quantum computers might give “real world value today” by offering global gaming experiences. As “the quantum answer to Spacewar,” MOTH CSO James Wootton calls “Space Moths” a huge advancement. He claims MOTH has taken “a significant step beyond any previous quantum game demo and opened the door to a future where creativity is empowered by quantum tools” by employing quantum hardware to generate content on demand in a massively multiplayer game. From Generative Music to Quantum Gaming “Space Moths” builds on MOTH's May generative music experience “RECURSE [infinite mix],” which proved successful. This project showcased MOTH's quantum AI system, a new sort of generative AI developed in collaboration with artist ILĀ. It created changing music from the artist's samples alone. MOTH consciously employed “the same quantum generative engine” in “Space Moths” to construct interactive worlds instead of music. This seamless shift from “quantum-powered music to fully fledged quantum games” showcases MOTH's quantum AI's flexibility and adaptability and advances its aim to generate products and content across the entertainment and media industries. Experience “Space Moths” at Gamescom 2025. Gamescom 2025 participants can play “Space Moths” at MOTH's Stand F052g. In addition to gaming, MOTH has organised some fun activities: The Roblox crew will have a “fireside chat” with MOTH on their stage on Wednesday, August 20th at 12 PM. MOTH's CSO, CTO, and game developer will answer questions and discuss quantum games for Roblox. On Thursday, August 21st at 12 PM, Roblox will host a unique gameplay session on their stage. Visitors can play the game and unlock “secret” content during this session. Importantly, “Space Moths” will be available on Roblox at Gamescom to ensure global participation in this quantum gaming revolution for those who cannot attend.
Legendary Amulet acquired!
My first legendary item in Guild Wars 2.
Now that I had a taste of how convenient it is to have legendary items, especially if you have multiple characters, I want more!
Unfortunately, I don't have the time to grind for the crafting materials.