{I did it kids}

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{I did it kids}
15, 9
9. Is your muse attracted to any particular features?
About physical appearance, beyond secretly liking to be the smaller one of the pair, she loves expressive eyes and specific details or flaws that make "define" the other one - scars, piercings, tattoos, freckles, specific hair or beard styles, or other things like vastayan features.
If we talk about attitudes, she's always been attracted to more dominant figures that could represent a guide or a protector. She's been into this for more than she can remember.
15. Would your muse ever tempt their partner, e.g. flirting, wearing tight/sexy clothing?
Y e s .
👉
The witch booped his nose back with a grin.
👉!
The witch giggled and pulled back. "Hello you."
WEEK 4 ACTIVITY: Mobile Activity
Escape
I really liked the idea of the Deep Ethnography activity, so I derived an activity with a similar theme. I think its wonderful to ask students in this age to go without technology for an evening but society has become so dependent on technology that it is becoming increasingly more difficult to participate in the activity. Going without screens and electricity might seem like a punishment, but I think its really more of an escape from the stresses of life. Without a smartphone, laptop or TV, you can almost escape responsibilities and the pressures of society.
This week, my boyfriend and I visited the El Dorado Nature Center and went on a beautiful walk. The path came to an area circled and shaded by trees. There was a bench in the center and the two of us sat, quiet at some times and talking about whatever came to mind at others. I didn’t pull out my phone until we were ready to continue walking. We almost left without snapping a quick photo for memories. In the moments of sitting there in the quiet, I felt no stress, no pressure, no responsibilities. This helped me to develop this week’s mobile activity.
My activity is to find an escape from everyday life. It can be away from technology, but it doesn’t have to be. I urge the other students to find whatever it is that relaxes them. It could be out and about, at home, by themselves, or with a particular person. It could be out in nature or shopping, or at home playing video games or cooking. Whatever it is that helps you to escape, do it. Then, document it. Take pictures, sketch or whatever helps promote the idea of escape. (I wish I had a sketch book that day at the Nature Center so that I wouldn’t have even had to take out my phone, but I wasn’t planning on having that urge.) After taking part in the experience portion of the activity, it is important to reflect. I want to know what exactly it is you are escaping from and how your experience helps you to get away from those things.
For example, if I were to have completed my activity at the Nature Center, I would reflect on now nature is my escape. I don’t get out into nature often enough but I always feel so carefree and relaxed. I feel like I need to escape the stresses of being in school or the obligations to my friends and family. Even though I generally enjoy school and I love my friends and family, there are a lot of negative stressors there. Also since struggling with mental disorders and low self-confidence, I often feel a lot of social pressures. I worry about my outfits and if I look skinny enough, I worry about if I’m having the appropriate amount of fun when I’m out and if I’ll suddenly decide I’d rather be in bed. The constant notifications from my Instagram, Facebook, and email accounts keep me tied to my phone and stressing about how I appear to other people. I go out on hikes or to nice parks to get away from all those things. When I sat there on that bench, I felt none of these worries. All that mattered was that nothing else mattered. I was sitting with my favorite person who would never even dream of judging me in a place where no one else was around to care about what I looked like. The weight of life was off my shoulders for that short time. I had no makeup on, I was wearing my comfy clothes, I was sweaty, and I was happy.
There can be multiple environments where you feel at ease. I have attached pictures of my nature excursions, the beach, and food. All of these are settings in which I feel like I have escaped and where I am happiest.
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UK now has 20m mobile gamers, and two thirds play in the living room
There are now 20m monthly active mobile gamers in the UK, and 6.2m who play on their smartphones almost every day, according to a report from market research firm comScore. The report suggests that mobile gaming is as popular as photo messaging, and only just behind weather, news and search (21m people apiece) as well as social networking (22m) as a mobile activity.
comScore claims that the number of almost-daily active mobile gamers has nearly doubled since the start of 2011, with an almost-even gender split: 48% male and 52% female.
The report also suggests that mobile gaming isn’t necessarily “mobile” in terms of where it happens. 64% of British mobile gamers play at home in their living rooms, 45% in their bedrooms and 23% in their bathroom and/or toilet. 33% play while commuting, and 27% play at work.
The growth in mobile gaming has been driven by the app stores of Apple and Google, and the popularity of freemium games like Candy Crush Saga, Clash of Clans, The Simpsons: Tapped Out and Top Eleven.
At the time of writing, 18 of the 20 top grossing games on Apple’s UK App Store are freemium, as are 19 of the 20 most lucrative games on Android’s Google Play store.
comScore claims that more than 8m Brits now download mobile games, up 45% in the last 18 months, although only 1.3m of them pay to download games. 55% of the latter group own iPhones, versus 28% for Android devices, 4% apiece for Windows Phone and BlackBerry, and 9% for other devices (i.e. non-smartphones).
58% of the 6.8m people who download free mobile games in the UK own Android devices, 40% iPhones, 5% Windows Phones and 3% BlackBerry smartphones, with 4% on other platforms.
From games developers’ perspective, that means a target market for paid iPhone games of around 715k people versus 364k for Android and 52k each for Windows Phone and BlackBerry.
No wonder so many are shifting focus to freemium apps, where the funnel of potential players is 3.3m Android users, 2.7m iPhone users, 340k on Windows Phone and 204k on BlackBerry. comScore claims that 2.2m mobile gamers in the UK spend money through in-app purchases.
It’s worth comparing comScore’s data with other studies and predictions for the UK mobile games market.
Late in 2012, market research firm Newzoo estimated that there were 33.6m British gamers across all platforms, with 17m of them playing on smartphones and 4.9m on tablets.
The company also predicted that Brits would spend £390m on mobile games in 2012, just over 10% of overall UK games industry revenues of £3.8bn. Earlier in 2012, a separate Newzoo report had claimed that 39% of British mobile gamers – 9.2m people – were paying for mobile games.
(That’s a big difference to comScore’s claims of 1.3m people who pay to download mobile games, and 2.2m who spend money on in-app purchases, mind.)
Another industry analyst, IHS Screen Digest, claimed earlier this year that Brits would spend nearly £300m on mobile games in 2013, compared to £743m on console games.
This is all a far cry from the mobile games industry in the days before the launch of Apple’s App Store and Google’s Android Market (as it was known then).
Reading the research above reminded me of a presentation at the Mobile Games Forum conference in January 2008 (six months before the App Store went live) by M:Metrics, a market research company that was later bought by comScore.
This was a time when the most popular phones for gaming were made by Sony Ericsson and Nokia, but when only 4.8% of UK mobile subscribers were downloading games in any one month, even if nearly 30% had played a mobile game (i.e. Snake).
Fast forward to the end of 2012, when if comScore’s new research is right, just under 32% of the entire UK population are playing mobile games every month, and just under 10% are playing them almost every day.