All the Artemises, plus a couple bonus MCs!
seen from Hungary
seen from Portugal

seen from India
seen from United States
seen from Uzbekistan
seen from Canada
seen from China

seen from United States
seen from Saudi Arabia
seen from United States
seen from Hungary
seen from United Kingdom
seen from Russia
seen from Oman

seen from Singapore
seen from China

seen from Belgium
seen from Chile
seen from United Kingdom

seen from China
All the Artemises, plus a couple bonus MCs!
The new icon is here!
A first final pass at Long-Hair's sprite. He looks so cuddly ~
He's the first person the player meets in the game; I'm trying to go through them in order.
I know this game is more of a joke-y concept, but Evil Artemis has my heart I swearrr
If he didn't have your heart, he'd take it forcibly.
Devlog Entry 1
This week has been full of ups and downs, coding-wise. Here are a few updates:
I included a fun little remote easter egg in a side quest. Which one? You'll have to play to find out~ Ignore the temporary background please I beg
2. I finished Evil Artemis's sprites! Again. The boy will not sit still for his portrait. I'm on my third redesign: not changing @popsicle-stick's brilliant rendition, of course, but my interpretation of it. I think I'm finally happy with it... we'll see. All the sprites have, and will have, undergone some tweaking of some sort.
3. I've overhauled the inventory for the umpteenth time. There's always some snag. This time, the removal function is recognizing some inventory objects and not others, even though they register as being in the inventory. After extensive tests, I'm hoping it's a weird ren'py glitch. That's happened a couple times... but I need to wipe all my saves and test again to be sure. I'm positive there's a better way to be doing all this, but it's my first time coding with ren'py so I'm not hip to the lingo yet.
4. We're putting together a soundtrack! I'm really loving how the game is coming together already, but music will really breathe life into it. For the demo we're going with free-to-use music, but for the final game we hope to commission some original tracks.
Devlog Entry -1
I promised you guys development logs, but not much has been happening recently. I take responsibility: my personal life has been interfering with my creative endeavors again.
However! We have a new artist to help with backgrounds (thank God), and we'll soon be opening applications for CGs (special illustrations) and other art.
I'm excited to bring other artists on so the game looks like the collaborative project that it is.