Secrets to Success on Dating Apps for Men 👉 See the Complete Strategy

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Secrets to Success on Dating Apps for Men 👉 See the Complete Strategy
Games communicate something from the creator to the player, and as such, carry intent. While I can’t statistically prove it, I’ve come to believe intent is what separates a good from a bad game. In…
When you think about it, most good games can be summarized into simple essences without too much effort. Their intent shines through clearly, and without the designers’ interference. This is why, when I give feedback, or have to greenlight a project, I try to build up to what I expect to be the essence statement for the game, based purely on the build I played. I then question the designers or creators about their game, and try to get them to make an essence statement of their own.
Obviously, I then compare the two statements. If they overlap, the game and the designer have an aligned intent, and I have faith in the game. If not, I try to build a mental model of what led to those separate statements.
On game design.