Nouveau jeu intimiste de l'une de mes autrices favorites, avec cette fois-ci le questionnement tout à fait pertinent de savoir quel sens à nos quêtes héroïques, et que sommes-nous prêts à sacrifier pour un peu de légende.
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Nouveau jeu intimiste de l'une de mes autrices favorites, avec cette fois-ci le questionnement tout à fait pertinent de savoir quel sens à nos quêtes héroïques, et que sommes-nous prêts à sacrifier pour un peu de légende.
Imagine riding a horse. Now imagine the horse is the size of the whole world. This week on the Vintage RPG Podcast, Momatoes is back to chat with us about her new RPG, The Marvelous Children of Inang-Uri. It’s a worldmaking game that spans generations, has a splash of hidden traitor mechanics for flavor and involves a culture living in symbiosis with a gigantic creature/entity that they also call home — that’s the world that the players make and that the characters must safeguard (unless they’re a traitor, in which case they want Inang-Uri dead). As with ARC, a game that plays with both the idea of looming doom and also the embrace of hope in the face of it. It’s gorgeously illustrated and laid out, too! And best of all, its available NOW!
My latest review is Momatoes’ “What Dust Remains!” I love collaborative narrative games and this one is very sad!!
Mork Borg is an RPG about what you do in the face on an inevitable apocalypse. ARC: Doom Tabletop RPG (2021), by momatoes, asks a similar question, but against a less absolute backdrop. There is a thimble of hope here for those willing to risk everything.
The clear inspiration is the real world Doomsday Clock, which is a sort of data-fueled metaphor for how close we are to a man-made apocalypse, created in the wake of global nuclear proliferation. It started at 7 minutes to midnight (midnight being the bad thing) back in 1947. The Iron Maiden song “2 Minutes to Midnight” is a reference to the Doomsday Clock. As of this writing, we’re just 100 seconds off.
The feeling of dread conjured up by that information? That’s the fuel of ARC. The rules are light weight but not quite a storytelling game — it often reminds me of The Black Hack, though there isn’t much more than a dim echo of D&D here (though the combat system is surprisingly tactical, thanks to the brutality of a game based on rolling under the target on a single D6). The game is intended for short, finite campaigns, with the countdown edging closer to doom, both through the passage of time (at set intervals, determined before play) and as a consequence of player actions (sometime players can even wager against the clock). Characters have skills and such, but their core is formed by a trio of possible approaches to problems: Creative, Careful and Concerted. That should give you a good idea of ARC’s baseline philosophy.
That’s essentially it. Play is arranged around trying to pull the world back from the brink while inadvertent player action (and failure) sends it sliding closer. This is very much a collaboration between the players and the GM, though, not an adversarial relationship. Mechanically, it feels new and special, but philosophically, it is definitely rooted in a lot of smart design philosophy from all corners of the RPG hobby. And on top of being wicked smart, it is gorgeous too. Somehow, momatoes made the game, the art AND the layout of this thing, and it comes together as a thing of beauty.
These are the end times, my friends. This week on the Vintage RPG Podcast, we chat with Momatoes about her forthcoming RPG ARC, a game played at the edge of the apocalypse. We chat a bit about the synthesis of OSR and storygame philosophies present in ARC, countdown timers and why so many games lately seem to be about the end of the world. And more!
The Magus & The Oracle
or, my yearly ZineMonth breakdown waiting to happen
Here we are! I can finally spill the beans on what I'm working on for ZineMonth 2024. This year NessunDove is joining forces with award-winning designer @momatoes for the first-ever English print of The Magus, the solo ttrpg about pathos, arcana, calamity, and the infinite loneliness of power... Plus a brand-new addition in the form of The Oracle: a 78-card inspiration deck designed to provide visual and storytelling prompts for The Magus, ttrpg systems, and all acts of storytelling.
I was overjoyed to work on the Italian edition of Magus back in 2021, and it was the first ever print run of the game. Now it's time for a new and improved English edition, with a new layout and updated rules that keep The Magus's narrative-driven crunch intact but supplement it with a new source of endless inspiration.
If you're in the mood to tell the tragic story of a sorcerer's quest for arcane mastery, do follow the pre-launch page on Kickstarter and help keep my anxiety at bay by making number go up.
The Marvelous children of Inang-Uri!
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Inner Demons - #01 of a series via /r/DigitalPainting https://ift.tt/37RNhYz by momatoes