Green-Mountain Freeman, Montpelier, Vermont, August 25, 1858
seen from Israel
seen from United States
seen from United States

seen from United States
seen from China
seen from Malaysia

seen from United States
seen from China

seen from Czechia
seen from Italy
seen from United States

seen from United States

seen from United Kingdom
seen from United States

seen from United States
seen from Venezuela

seen from United States
seen from United States
seen from United States

seen from United States
Green-Mountain Freeman, Montpelier, Vermont, August 25, 1858
Chuck Smalley talks about Monpelier and his other adventures
Je suis à Montpelier and GO BACK to Belgium ;-) #monpelier
Photographer unknown: Water tower, Montpelier (c. 1890-1900)
The Rayman Legends Dev Team may be the Epitome of Bravery
Have to hand it to Ubisoft Montpelier and Michel Ancel; they've got some serious gumption.
After seeing Rayman Legends get delayed well beyond its Wii U release (Previously this month, now September) for no other reason than that Ubisoft wanted to "release the game on all three platforms at the same time," I think it was entirely justified that Wii U owners were a bit furious. Not because the game was no longer a Wii U exclusive, but because a finished game was being delayed for no reason other than beaurocratic wrangling. More than a few also noted that releasing Rayman Legends in September would likely significantly decrease the sales given the relatively murder's row it would face in Grand Theft Auto 5, no pun intended, and in all likelihood new consoles being shortly released. But don't worry, Ubisoft responded by saying that it would release a new "exclusive demo" for the Wii U. Somehow I doubt that was the salve folks were looking for.
While an anonymous forum posting supposedly from an Ubisoft developer who worked on Rayman Legends indicated his dissatisfaction with the crunch time the team had endured, only to see the game delayed and sent to die later in the year, not much weight could be given to a message conveyed in this format. But I think it will be harder for Ubisoft and the gaming public in general to ignore a direct protest from the game's developers.
The signs say something to the effect of "Set Rayman free!" and "Support Ubisoft Montpelier!" And those would be the developers of Rayman Legends. Yes, the very same people employed by the parent company who decided to delay the game's release. And lest you think this was just three rouge programers...
So I guess the team was in fact a bit upset with how all this has gone down. It's easy to dismiss the random forum goer or Wii U defender on your internet medium of choice, but this protest speaks far louder.The team at Ubisoft Montpelier has literally put their jobs and future careers on the line by protesting their parent company's decisions. Tough to ignore that. Sure, Ubisoft can simply go about their business and not acknowledge these defiant images, but it's somehow heartening to know that the people who actually wrought the title care about its fans and see that the company has done wrong by the game, the fans, and the studio.
I played the Rayman Legends demo a while back on my Wii U and quite enjoyed it, but I have to say, after seeing this, it casts the whole game in a new, somewhat brighter light. Here's to hoping the team is able to melt the cold, cold hearts of Ubisoft and bring some goodwill back to the Rayman franchise.
| ♕ | St. Andrews Road - Montpelier, Bristol | by © thom♥
31st August 20011 - Weekly Wash
The Weekly Wash is back from Dave and Kieren as they have an in-depth chat to Montpelier. Music also from; Timothy Carroll, Kate Martin and Founds.