Loddlenaut: a cozy clean up that leaves the bigger questions behind
by Amr (@siegarettes)
Loddlenaut
Developers - Moon Lagoon
Publisher - Secret Mode
PC,
With a chill, and I daresay--cozy--atmosphere, Loddlenaut offers exactly the kind of laid back routine that’s easy to dip into for small moments of satisfaction. Taking the role of an ocean sanitation worker, there’s an immediate satisfaction to clearing the junk and gunk in the area, which builds towards the long term goal of creating a clear, inhabitable biome. Loddles, the native lifeform of the planet, provide a light pet raising element, not unlike Sonic Adventure’s Chao Gardens.
Alongside the cute, slightly aliased aesthetic, and some light survival game elements, Loddlenaut kept me plenty engaged and doesn’t overstay its welcome, with plenty smaller goals for those looking for more. Yet it's those same cozy elements, and the vague gestures toward an environmental message that Loddlenaut struggles to square away.
Loddlenaut follows a familiar structure, starting you out with limited capabilities, clearing areas to reveal the next, and in the process gaining access to new materials and faster, more efficient abilities. Intentional or not, this turns the world into a “frontier”, where wildlife and environmental resources become stepping stones to greater control over the space.
Loddlenaut attempts to sidestep these issues by focusing on restoring an environment that was already previously inhabited, cleaning up the mess left by a careless corporation that exploited the planet’s resources. Materials are simply reclaimed from debris left behind, and it’s restoring the habitats of the plant and animal life that provides resources, not harvesting them. But it’s difficult to throw off the underlying motivations that drive its progression.
Systems like fast travel emphasize this struggle, only allowing you to quickly travel between areas after you’ve cleared them, and consequently, reclaimed all their materials. The framing is slightly different, but functionally it feels no different to clearing all the objectives in an open world game. The feeling is exasperated in the late game, where the amount of trash increases, and the limited inventory pushes against your ability to make steady progress. The goal quickly became gathering materials to ease the tedium, and more than a few times I considered jettisoning trash back into the area instead of lugging it back to base, so I could clear more of an area before making a return trip. (Dropped trash doesn’t count against an area’s completion). I ultimately didn’t, but looking at the forums it seems that I wasn’t the only one with that idea.
The story gestures towards larger environmental concerns, but never resolves. Your operator makes repeated comments about the massive damage done by the corporation that’s hired you for cleanup, but reassures you that it’s not your job to question your actions, only clean up after them. The delivery had me almost sure that there’d be a turn somewhere near the end, but Loddlenaut concludes with a simple “nature is healing”, creating an unintentional downer ending as I left knowing the underlying problem creating the pollution hadn’t been dealt with.
The team’s intentions seem more to imply that the work is not yet done, to avoid a simple easy solution, and inspire further action, but it leaves so many underlying assumptions unchallenged in an attempt for a feel good ending. I walked away feeling less like my character had made a meaningful contribution, but instead was doomed to be a janitor for the messes of a corporation who would continue to move to new worlds and leave the same problems behind.
I ended up returning to Loddlenaut after the ending, wanting to clear up the areas that had become polluted again in my absence, and to check up and name the Loddles that I hadn’t had time for as I barrelled through the last areas. The little creatures remained cute as ever, but I couldn’t help notice the eerie stillness of the planet. Without the pollution cluttering up the landscape, it had the vibe of an aquarium. An isolated space to raise pets, with sunken structures to add visual variety.
The thing is, as an aquarium, it’s easy to find joy in. At the end of the day I do love to feed and raise my pets, and clean the gunk out of their tank. Loddlenaut is just that, a playground for your pets that I enjoyed, that gestures at the bigger questions without any answers for them.