Moon Breaker design test
Midnight Echo's """father""" Scientist that became a Kaon's pit fighter that became decepticon
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Moon Breaker design test
Midnight Echo's """father""" Scientist that became a Kaon's pit fighter that became decepticon
Trying to map out events for the GOTP AU's timeline over a 10-year span and beyond IS HARD 😭
Gotta keep track of how old everyone's kids are
Questioner: Would you ever consider a Cosmere hero-shooter game like Overwatch?
Brandon Sanderson: Not a lot of shooting going on in the Cosmere at this point, so it would have to be late. I mean I'd consider anything video game wise.
Mostly it's like: how good is the company? Like who's making that? But I mean, the video game, we had 3 people come court me to work on video games and on one hand I picked right because the other two never made their game even though they were from AAA studios. So I picked the one that actually went gold and it was by a fantastic studio full of people that I still think are great, but it just didn't go anywhere.
Partially because of their monetization, partially because launching a new game is just super super hard, and Moonbreaker just kind of- I mean, I know they're still working on it and I hope that it will take off and people will enjoy and play it, but video games is just a rough rough world. Super rough world.
Questioner 2: Pick Rito, not Blizzard lol
Brandon Sanderson: Blizzard did bring me in and try to court me for a while, but even then I could sense that it just wouldn't be a good match, me with Blizzard.
Emily Sanderson: Well and it's hard when people want you to write their stories when you wanna write your stories.
Brandon Sanderson: Yeah, exactly. And there are certain things I would write for others, but it just wouldn't work.
Riot did offer me a hero once for League of Legends, like if I wanted to come design one. And so at some point, maybe I'll do that. I don't know if the offer is still open or not, but I've chatted with those guys over there a decent amount.
Brandon please don't say secret, it makes my eye twitch...
I think that’s how it’s going to be so far, my “insulindian phasmid”. I used the reeds colors for the legs from the in game model, and various shades of blue from its portrait and picture, for the “body”. I might see how it looks with a uniform shade of blue instead of the split at some point. I still don’t know how to simulate the appearance of eyes, much less bug eyes. for now these purple and navy blue attempts will make do. I might improve them in the future. The fire bellow is the disco sky, that gold and orange like a forest, that tequila sunset.
Detailed motoric interfacing is fun, coloring in a simulated space where no resources are wasted and the worst damage possible is the occasional program crash is also fun. In a socialist economy I would love to work in manufacturing.
wait it's actually good??? and in early access
i know most of you don't know this man but i trust his opinion on these kinds of games
Brandon please don't fucking do that to my heart
So, what’s new with me...
Hey looks like I owe everybody here a little update since I left Tumblr and now I’m back.
COMICS - Nothing really new to report on the comicking front. Comic #2 is still being written and rewritten and rewritten, and it may be very different than what I first proposed. I sometimes think about a little sequel to Cans of Beans, but nothing concrete is planned. Really, I spent the last few years just regaining my passion for drawing and writing again--who knew that spending 7 years on a comic makes you wonder, “wow, what do I do next?”
GAME DEV - As you know, I used to work at Telltale Games. And while I was still here on Tumblr, Telltale Games imploded back in 2018. Since then, I’ve jumped around from studio to studio and made the slow but deliberate transition from Cinematic Artist to Narrative Designer. I realized over the years that I do love making stories in mediums beyond comicking and storyboarding, I love straight up building stories for games!
The latest publicly-unveiled project that I was on is Moonbreaker, a turn-based strategy game featuring the fabulous lore of Brandon Sanderson (who has the most delightful parrot). It was a lovely project to work on and I miss the Moonbreaker team dearly.
Now, I’m a Narrative Designer at Bad Robot Games (the games division of Bad Robot) building something incredible. I really can’t wait to share what I’m up to with you guys, but that may not be anytime soon!
Anyway, I promise I’ll be more active. In the meantime, if you want to find me elsewhere, here’s my linktree.
Love you all!