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Reblog if you, too, are gay, not cis, or love dinosaurs
Best art ever!
Exploring Ixalan: The Religion of the Sun Empire
This week, Wizards of the Cost is doing previews for their new card set Ixalan. Its a world of Dinosaur Empires, Pirates and Vampire Conquistadors, themed around the age of exploration. There’s been a lot of picking over the lore by greats like @vorthosjay and @sarpadianempiresvol-viii but today I’m going to explore the roots of on the coolest groups, the Sun Empire.
The Sun Empire is an Aztec inspired faction on Ixalan, a “New World” continent Island on the world that has recently been contacted by Vampire invaders from the west. They once ruled their mighty empire from the Golden City of Orazca, from which they pushed out the other native faction, the Maya inspired Merfolk known as the River Heralds.
Orazca has been lost to time , and now the Empire searches for their city on the backs of their massive Dinosaur mounts, all while fighting the pirates of the Brazen Coalition and the blood thirsty Vampire Legion of Dusk, who want it and its sacred Immortal Sun for themselves.
Keep reading and I’ll break down the real world inspirations behind this unique fantasy culture.
Every Ixalan Card - Green
Seriously, jeez. So many cards. I gotta spread this out next set.
I identify with that dog.
Carnage Tyrant
Grade: B+
Remove this!
I like a good green fatty.
Sam Keeper struggles with their love of goblins and their historically poor treatment in Magic lore.
GOBLINS GOBLINS GOBLINS GOBLINS
So I wanted to try my hand at analyzing cards and I thought this would be a good place to start.
Jace, Cunning Castaway is the “illusionist” Jace that story fans have been asking for, as opposed to the “mind mage” Jace that most of his cards up to now have represented. In that regard, this card also reflects that change in focus moving away from his typically control-focus nature to something that is way more combative. His +1 wants you to first have a creature and second, to be attacking with that creature so you can benefit from the looting ability. Given the 3 CMC cost, that means ideally you want to have played a 1 or 2 drop that wants to attack before he comes down. That is unless you want to start by using his -2 ability which makes a 2/2 illusion token that dissapears if targeted by spells (but not abilities so it avoids a bit more, but not much, than illusions typically do). However you don’t really want to make this token first since it’s not especially powerful and it puts Jace down to 1 loyalty for not a terribly great benefit. The token can block things coming at Jace but since it takes more loyalty to make the token than you get by using his +1, you can’t keep up a constant guard with just the planeswalker, so it’s only really useful if you’re already on the offensive in which case, you should probably be using his +1 anyways. So to use this Jace effectively, you really do need to focus on putting down early aggressive creatures. Next his ultimate, which creates to 2 copies of the card which reflects all those times when Jace makes (often inneffectual) illusion copies of himself. While this ability is super broken with Doubling Season (INFINITE TOPLESS MEN), it feels just as inneffectual as that technique often is in the story, since It not only takes 4 turns of using his +1 and not taking any hits to get there which is unlikely UNLESS you play controlly which runs counter to the implied aggressiveness of the first two abilities, and the pay off is not that great either since multiples of this card still face the same problems of wanting creatures to target and putting down not so great tokens.
So in review, this card wants to be in a creature focussed, aggressive deck, which is super different from the Jace cards we are used to, which is appropriate as it is an experiement in showing off the other side of Jace’s canon abilities that often get ignored. However, his abilities make it hard for him to survive very long unless you already pusing your opponent towards the ropes which makes you wonder if you would need him in the first place rather than putting down another threat on turn 3. You could keep up the pressure and save him for a turn or 2 later, but again, it feels like in a aggressive deck, you really don’t want to be putting down something that only gets you some slight incremental benefits rather than winning you the game.
Also interesting to note that this is getting released in a set that contains merfolk, which is historically, blues most offensive creature type. So maybe this card might turn out to have a little more impact than I think it would.
I am unsure whether to blame the new Planeswalker rules on Jace finding out how paradoxs can be utilized to flood a plane with himself (and 150% more illusions). Or Whether it was Bolas trying to get closer to his Premending Power Level and deciding the best way to move forward is to wield 3 of himself all by himself. Either way OOPS! All Gideons!
Amazing Jacobsen piece from the ixalan panel