I wanted to share a case study that I have been working on that involves the game Journey. The first part of this process is sharing a narrative review that I have submitted to GDC 2013's Narrative Review. This paper specifically breaks down the different narrative elements in the game and starts the discussion about how visual composition works with the visual narrative in order to speak to the player and draw the players attention. Feel free to let me know of any comments!
Journey Narrative Review










