Reminds me of another necromancer that is associated with three heads...

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Reminds me of another necromancer that is associated with three heads...
Beneath Stormveil
Here the damage seemed the worst. In places, the walls were red and raw, almost as if they were bleeding. I continued down and reached a room with a very interesting painting.
Hi there! I saw your reply to that ask about Malenia being a milf, really enjoyed reading it all (it was all just right!). Especially a passage on Gowry. Do you have more detailed headcanons/theories on him? Can you share them?
It's just that he plays an important role in my own postcanon story, being sort of a rematching villain. So I'm always open on any info on him and the Rot in general, even others' headcanons. Do you think there could be other humans worshipping the Rot? (not just kindreds/pests).
I meself stick to the theory of him being a Carian sorcerer who's studied the Rot and went too far (then even farther to turn back).
Thank you!
(editing this in at the end. This got LONG. I dug up so much stuff as I was compiling my thoughts, and this post took quite a turn. Thanks for getting me thinking, and I apologize for how ungodly long this post is. This was fun!)
Gowry is an interesting one. He doesn't talk much about himself, and his adopted daughters don't really like to talk about him either for obvious reasons. And as far as sane residents of Caelid to converse with go, it's really just him and the girls, a few merchants, Maliketh, and Jerren. Not exactly a wealth of lore.
Let's start with his armor set. Gowry wears the Sage Set, which can be found in Liurnia's Stillwater Cave. It's worth noting that this cave is home to several Rot-themed enemies, including mushroom priests and a Cleanrot Knight. From the description of the Sage Armor:
Thick burgundy robe. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town.
This is interesting. It's also worth noting that Gowry isn't the only character who wears this armor. Necromancer Garris, the boss of the Sage's Cave, also wears pieces of the set. Their faces are also quite similar. There could be a connection here, but we're getting sidetracked.
So the Sages were driven from a town. The question is, which town? The answer is of course Sellia, Town of Sorcery. Gowry lives just outside the city walls. For confirmation, we need only look at his inventory. Gowry sells Night Shard and Nightmaiden's Mist, whose descriptions both say that they were invented in Sellia. The third spell he sells is Glintstone Stars, which is a Raya Lucaria sorcery, but its description also says that it's a spell of the Olivinus Conspectus, "which attracts sorcerers from Sellia."
So Gowry lived in Sellia as a sage, where he learned the town's signature brand of magic. Then he was kicked out for heresy, per the Sage Armor's description. The next question we have to ask is, what heresy did he commit? Let's take a step back and examine Liurnian orthodoxy. Astrological worship is the basis for all of Liurnia's science and religion. The Academy worships the stars, while the House of Caria and Lazuli Conspectus worship the moon as well. The description of the Lazuli Robe calls this star-moon worship heresy. I don't think what Gowry did was heresy in the Liurnian sense of the word, however. Sellia is a town descended from the Nox and heavily associated with the Olivinus Conspectus. The Nox were star worshippers, and the Olivinus are an orthodox Conspectus with a focus on meteors. If Gowry grew up here, the odds of him converting to moon worship are slim.
Rot worship is a possibility. The only real evidence of pre-Shattering Rot worship is House Marais, who clandestinely worshipped the Outer God of Rot in their castle. The Haligtree venerated Malenia, but didn't worship the Rot because Malenia herself suffered at its hands and would like nothing more than to be rid of it. Rot worship doesn't go mainstream until after Aeonia when an entire civilization of shrimp cultists crawls out of the nuclear swamp and decides Malenia is their goddess. So while Gowry worshipping the Scarlet Rot in prewar Sellia would be kind of heretical, it would also be a really weird thing for anyone to be into given the time and place. Also, notice that the Rot is only ever worshipped by people actively suffering from it. "The sons of House Marais are all sickly born" (probably because they decided to build on top of a poison swamp), and the mushroom priests and shrimpbros speak for themselves. It would be very odd indeed for a healthy Sellian man in a lush, unblighted Caelid to suddenly say "hey screw the stars, we worship super skin necrosis now." You know what I think he did?
Necromancy.
Oh yeah, you thought we were done with Gary.
So let's talk about our friend Necromancer Garris for a second. While it's not in his name like it is for Gowry, Garris is almost definitely a Sellian sage. He looks like Gowry, he wears the requisite robes, and the cave where he lives is called the "Sage's Cave." Unless the Black Knife lurking nearby has some scholarly qualifications we don't know about, the Sage in question has to be Garris. Now what exactly is his deal? What can we learn about heresy from this guy?
Garris is a necromancer. He summons bone snails in battle and uses the Prince of Death staff to cast a spell similar to Rancorcall, whose description claims that it's an ancient death hex presumed lost to the annals of history until Garris rediscovered it. Most interesting, however, is his weapon. Garris wields the unique flail Family Heads.
Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children.
Oh. Oh. Oh.
Here we have confirmation that Garris is not only a Sage, but a heretical one. Much like good old Gowry. A wife and children, you say? Let's take a look at the weapon's unique Ash of War: Familial Rancor. This ash behaves similarly to Rancorcall, the spell that Garris rediscovered and uses. And its description?
Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath.
Alrighty. It's the classic story of a magician and his dead family. This is just Fullmetal Alchemist now. We don't really have the evidence to say one way or another what happened here. Did Garris lose his family and resort to necromancy to try to get them back? Or is the "wrath" and "anguish" of his family a result of him using them as human sacrifices or guinea pigs in his experiments with the dark arts? But enough of that.
The trouble we were having with Gowry is that we couldn't pin down what he was doing that would have gotten him banished from Sellia. Sellia, per the Night Shard description, is a town of assassins that habitually kill other sorcerers. You'd have to do something nuts to get kicked out of a place like that, and we just didn't have anything that points towards a sensical explanation for Gowry's heresy. This is where Garris saves us. We know he was also a Sage who got kicked out of Sellia for being a heretic, but unlike Gowry, we know EXACTLY what Garris was doing. And now let's look back at Sellian theological law and try to apply it to necromancy.
Of course necromancy is heretical! The Lands Between broadly speaking venerates the dead. Dead people are buried at the roots of the Erdtree to return to its grace. The burial watchdogs are statues built to watch over these dead, and while the Erdtree is a Golden Order concept, the fact that some watchdogs use glintstone attacks implies that the Liurnians also build them. Liurnia does have its own Erdtree burial catacombs, despite not worshipping the Erdtree or any other Golden Order figures as deities. We know from Fia and Lionel that people in the Lands Between see the Deathbed Companions as disgusting heretics. What do Deathbed Companions do? Raise the dead. Necromancy seems like an amazing way to get yourself kicked out of just about any dignified society in the Lands Between.
And when we look at Gowry through the lens of necromancy... things start to add up.
If you try to kill Gowry, he turns into a Kindred of Rot on death and his disembodied voice casually mentions that he can keep coming back. Upon reloading the shack, Gowry's there again. You can repeat this ad infinitum until reaching the end of his and Millicent's questline. He doesn't stay dead.
Hmm.
We can't really say for sure what Garris was doing with his necromancy outside of the fact that he was researching ancient hexes. Gowry, on the other hand...
Here's my theory. Gowry, either together with Garris or on his own, starts researching methods of achieving life after death. When what he's doing comes to light, he gets banished from Sellia, but his work is far enough along that he can finish it alone without the resources of a town of sorcery. But as an outcast, there's not much he can really do with that.
Enter Malenia.
Malenia's bloom is said to have been awe-inspiring and divine. We can find ghosts who witnessed Aeonia ranting about the divine splendor.
Sublime, I tell you. The very first flower of Aeonia bloomed on this very spot. Malenia, may you blossom into a goddess.
For Gowry, who is by now thoroughly disillusioned with the Sellian orthodoxy that kicked him to the curb for being a necromancer, the Rot may well have been a religious experience. Especially when the necrotic death bomb starts creating life.
Life from death. The goal of every necromancer.
And oh boy does Caelid have it.
Gowry has found a Goddess who he thinks can create life from death. He has an entire cult worth of shrimp people who also worship her, and who he can manipulate as he pleases with his superior intellect. And best of all, he has Malenia's daughters, who he can raise into Goddesses of Rot themselves.
Gowry is of course just a man. An old man whose condo is six feet away from Ground Zero for the Aeonian Bloom. His body is dying as he experiences all this wonder and finds the infant buds amidst the fallout of the Bloom. But for a Necromancer, who has cracked the code, this is no trouble. Even as his body gives out, Gowry's spirit possesses a lowly Kindred of Rot, projecting an illusion of his human form. As a Kindred, he can survive indefinitely in rotting Caelid. As an illusory human, he can deal with outsiders and raise Malenia's daughters. If his Kindred is slain... no matter. There's more where that came from.
To add to your theory there’s also the candletree shield: “Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden”
Just that description alone would seem to point to fire+erdtree=bad lol but you can find several candelabra like spirit trees that resemble the design on the shield and when you examine them a ghost leads you to something hidden nearby. Which reminded me of this part of Helphen’s Steeple description: “the lampwood which guides the dead of the spirit world”
I'll reply to you and other anon, who asked about connection between spirit world and Miquella/St. Trina in one post.
You brought a great point about wandering ghosts, not only they are spawning near candletrees, but lamps shaped like candletrees can be found in the praying room of Haligtree near the statue of Miquella. Or St. Trina?
However, at first I wanted to say that Candletree Shield might be unrelated to the subjext due to difference in design, until I found out that this shield is located in Sage's Cave, a home of Necromancer Garris. Garris is quite an interesting guy, he is a link between ancient death sorsery of Deathbirds and modern incarnation of death sorcery.
I really didn't want to touch this subject in a mere reply, but let me explain. Whatever ritual Ranni did with Godwyn allowed to rediscover old ghostflame magic of Deathbirds and their outer god that predated existance of the Erdtree (Explosive Ghostflame: in the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire)
The struggle to draw this was the family heads flail. I hope Fromsoft does a update so the heads have a clearer look design wise. I like the skeleton snail.
It was fascinating drawing Garris. He's not given a ton of attention.
Elden Ring
As soon I read anything related to Those Who Live in Death I knew she didn't know shit about them.