Hi guys! I've just released my NES minigame on itch.io! If you feel like trying it out, you can find it here - https://shinryakuwu.itch.io/null-the-summoner
If you feel like sharing it, please do, would deeply appreciate!
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Hi guys! I've just released my NES minigame on itch.io! If you feel like trying it out, you can find it here - https://shinryakuwu.itch.io/null-the-summoner
If you feel like sharing it, please do, would deeply appreciate!
huh. just found out that the 6502 doesnt have an indexed jump instruction.
couldve sworn it did??? i see jump tables mentioned a lot in NES development.
oh well, no big deal. i can just implement it using indirect jumping which it does have.
Currently trying to learn how to develop games for the NES and it's all I've thought about for the past 3 days.
This is the most I've ever locked in on something in my entire life I'm kinda scared
Day cycle and shadows in authentic NES graphics done with NAW editor avaliable at itchio
fun fact: there are only BARELY enough tiles in the NES base tileset to fit all keys and all door configurations
Yume Nikki NES demake devlog [slight flashing warning]
Unfortunately, the NES just doesn't have the sprite-pushing power to render the full giant graphic of the aztec rave monkey. So I decided the head was the most important part and am only drawing that. It flickers because even the head is too much to draw at once, so I alternate between drawing the left and right halves. Hopefully this is a good enough compromise ! Below is a recording of what it looks like on a CRT.
I will provide an option to disable altogether if people find the flashing too distracting.
Sprite composition making up the head:
Hi, i'm new on tumblr! I make authentic NES compatible graphics and games. This scene here was achieved through setting the blue PPUMASK bit to create a tint a few lines below the surface.
Adrian Makes Games has released the Jelly matching arcade puzzle game of ' Melo-Jellos 2 ' for the NES