There was this old strategy game called NetStorm. It's pretty dated, but I have a soft spot for it. This is a priest from that game.
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There was this old strategy game called NetStorm. It's pretty dated, but I have a soft spot for it. This is a priest from that game.
storming her nimbus style
Netstorm.
Imagine it's 1997
Warcraft II: Beyond The Dark Poral modestly expanded on the competent but rudimentary mechanics of the game a year ago. Its battle.net is still thriving.
You try out this seemingly cute game and are immediately thrust into the most cutthroat possible RTS experience where you vie for dominance over limited island space among the clouds.
The game gives you bridges shaped like random tetris blocks and you must rabidly place them around the map. Even if you fail to divine some proactive logic by which to place your bridges, you MUST go fast. Every bridge you don't place is territory lost.
On the terminus of every bridge you can connect more bridges or towers. Towers also go on land.
Towers are powered by generators, which provide power in a circular radius.
You think you've managed to push into enemy territory and your Rain towers are firing bullets that ricochet among all nearby enemy structures, which are pointed in the wrong direction to retaliate, as many towers have unique and restrictive firing patterns.
You feel good and give pause a bit.
The enemy quickly expands a long bridge parallel to yours, and at the middle where there is poor redundancy, builds a generator. It happens too fast for you to body block it with your own bridges.
The generator is immediately detonated, the ensuing explosion disconnecting towers from any support. Everything on the wrong side of the bridge plummets out of view.
This game ends only in one way. Somebody's priest is kidnapped by a transport unit and brought to the altar of the opposing faction and ritually sacrificed to a patron deity.
Besides transport units, and the priest, there are only towers and the constantly expanding maze of bridges. This landscape is not populated by anything that could be described as living.
In 1997, Titanic Entertainment invented hardcore competitive adversarial tower defense, before anyone was even cognizant of tower defense as a genre. I guess forget tower defense, embrace Tower Attack.
Completely unique multiplayer experience, never replicated. The game is so scarily good at demonstrating who is a better player.
Welcome to the kind of sweet hell only Netstorm can offer.
The game has inspired remakes: Stratus: Battle for the Sky and various projects I keep hearing about whose status is unclear to me.
The game is still playable a community at netstormhq dot net
Netstorm was one of the most inspirational games I've encountered from a design perspective. Something to violently remind you that games can be different and that there is so much explore.
'Netstorm: Islands At War’.
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Netstorm - Islands at war
Gaming for fun, sixth episode. And second for today!
Hell, I’ve been a lot busy in this period! (and I will be in the next, but I’ll come back sooner than last time, don’t worry. Like tomorrow LOL)
This is from Activision, when it still made good games.
Well, tecnically, it makes something good also now, but let’s go over it!
Netstorm is a real time strategy game, in a strange place called Ninbus (yeah, it’s floating).
It was quite new fot that time, becouse we have really few moving units, and all is about timing and strategy (well, I hope so, it’s a STRAGEGY GAME).
Graphics is ok, when I was kid I hoped for some more than an isometric one like AoEII, but that’s it. The soundtrack is also ok, but what makes the difference is the gameplay! There are a lot of things to do, so you can never stop control everything! I like it, you need to focus to all you built.
Now is considered abandonware, but I can tell you that is a good game! Fans also made a sequel!
DISCLAIMER: Making a sequel out of something DOESN’T MEAN THAT IT’S GOOD STUFF (see for example COD Infinity Warfare, The Fox and the Hound 2, and Deus Ex 2, not considering another bunch of Disney sequels, bleah, let’s hope for The Incredibles 2).
Well, it’s fun, give it a try!
does any1 remember netstorm: islands at war?
loved that game
Disciples of the Storm Brings a PC Classic into the Future
Classic PC gaming has always been a bit of an enigma to me. I didn’t get a chance to spend time with Doom, Mech Warrior or Starcraft. Even during those times, PC gaming was more of a niche than it is today. Pirating was super easy and a norm for the culture. Players would often have access to the code and create mods or whole new games. While this culture has waned a bit, several servers are still active for these old games. Whole communities are still playing classics like Unreal Tournament or Quake. Lucky for gamers, these communities hold many talented people, which sometimes leads to full-blown independent game development.
Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.
Kickstarter has been the breeding grounds for indie games. Many success stories bolster overnight funding with plenty of cash to use for even greater development than before. Usually, the titles that pay homage to older, well-loved franchises see the highest donations, such as Shovel Knight or Bloodstained. Following this trend, Storm Isle Productions hopes to keep its passion for the 1997 PC strategy game, Netstorm, alive with its newest title, Disciples of the Storm. It’s even working with some of the original developers of Netstorm!
Players use a bridge system to create connections to other islands to capture, attack, and defend. Its widely interesting.
To truly understand where Disciples is coming from, I had to dig into Netstorm, a game I hadn’t even heard of until recently. After a few hours of playing it, I can understand why Storm Isle chose to revive it. For starters, the interface is silky smooth which is a must in these competitive strategy games. Each motion of the mouse, each placement of units, everything just feels modern. Mechanically, there are many interesting things at work; plenty of depth for each unit type and faction. Players must build bridges to the enemy floating isles to attack, while keeping their own island safe from invasion. However, bridges take time before they are sturdy. Players can be quick with their bridge building, but it leads to cracked designs that crumble over time. This creates a flow to matches that I haven’t witnessed in any other title.
Luckily, the game is free since it is abandonware and I can attest that it works smoothly in Windows 8, which means I’ll be looking to sharpen my skills soon.
Playing Netstorm really gives Disciples of the Storm new life. The amount of detail being put into each unit is astounding, considering the basic graphics of Netstorm. For instance, the golems were once lifeless blobs that called me master, but for Disciples, they take on new life.
Yeah, I don’t want this guy touching my priest.
What’s even better than this guy stomping over to capture enemy units? Each of the four planned factions will be getting unique designs, making them easy to distinguish when in battle. Each unit from Netstorm is getting a glorious upgrade, making them fit their faction’s theme and being a better fit for the game’s environments.
Raining rain! From a lacerated raindrop!
The developers of this title have obviously spent a lot of time on Netstorm, judging from the amount of joy being put into each aspect of the game. These are players who not only remember a classic game, but they also want to share this experience with a new generation. I can’t wait to see how players use the bridge system to creatively attack and defend. What sort of crazy strategies will come out of it?
Either way, its sure to bring a smile to old and new players alike.
Disciples of the Storm is accepting support on Kickstarter.
I discovered this project while searching for people interested in the gaming industry who are active in my home state of West Virginia. I found a little group of folks who discussed and traded games, but one user stuck out. Nathan Hunt trumpeted constantly about this exciting project he was working on, often showing models, environments, and the like for Disciples of the Storm. This lead to our connection, as there is very little to note for the game industry going on in WV. Since then, I’ve been keeping a close eye on the project, counting down the days til the Kickstarter. It’s been an eye-opening experience for me, as I thought game design was merely a hobby in WV. As I’d hoped, there are developers making awesome games everywhere, even WV.
Because of this, I challenge everyone to find local game designers, writers, video producers, and gamers and make a connection. Community is what makes being a gamer so awesome. We make lifelong friends through sharing these wild experiences that no other medium has.
Go forth my fellow Giga Geeks! Make connections!
Disciples of the Storm Brings a PC Classic into the Future was originally published on GIGA: GeekMagazine
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