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I lied, I don't have Hulu, we watching America First on the Mickey tv set
am i the only one who doesn't hate the tubby fuentes arc? like now hes just rounder with extra cushy for the tushy and there's more to love
Little lover boy
As an exercise in self-restraint, one of the practices I've taken to whilst unthinkingly scrolling has been to mentally engage in the mobile game advertisements purveyed here on tumblr. How I go about this exercise is simple: I simply view the advertisement in its entirety, and move on. I watch the entire video of an oafish cartoon character desperately holding back a deluge of falling rocks with the aid of a large flat implement - usually a wooden plank of some sort - while the disembodied hand meant to resemble the player's agency flounders helplessly; the hypothetical, pre-programmed "player" presented here struggles to complete the game's uncomplicated objective (usually some sort of match-three system, in which matching multicolored tiles together would provide room for the aforementioned rocks to fall free, easing the burden on our troubled protagonist), much to the frustration of the viewer. I watch, closely and carefully, making connections in my mind: "that match would line ten tiles up in a row", "that blue one you just missed connects to a huuuge chunk", et cetera. And at the climax of this advertisement, when the ham-fisted fool behind the proverbial wheel finally blunders one time too many; when the stream of gravel finally overwhelms the cartoon character; when the horrible monster reaching for our protagonist (a subject which I feel strongly tempted to expound upon-- was the threat of being crushed by a tide of stone somehow insufficient tension in this scenario?) finally gains purchase of its hapless prey, I watch, unblinking, as he is met with his horrible fate. Then, and only then, before the jolly, rounded cartoon logo can encroach on the screen-space that was until now promised to the antics of a recently deceased animated mascot, I scroll away. I do not allow the logo into my mind. I do not learn the name of the game, the publisher, the developer, the character. I will never return to the time wasted here, nor shall I gleam from it any particularly useful kernel of information in any capacity. It disappears like sand in the wind.
Because I will not allow them to win.
nick valentine; this guy is going through it
let's talk a little about nick and memory!
the fundamental tragedy of nick valentine is that, even as a separate person with his own wants, thoughts, feelings, memories and opinions, he's so enmeshed with the 'nick valentine' personality imprinted onto him that the two can't ever be separated because there is no nick valentine without the skeleton of that initial personality
and it causes him enough grief that he's tried to remove it! you kill eddie winter and nick decides that at least he can own the good thing he did in taking winter out of the picture. it's not a moment of triumph so much as it is resignation. an uneasy truce with his own nature, the closest thing to resolution you can reach when your existence as a person is fundamentally unresolvable. wrap up the game, good times are had by all
... far harbor throws a really interesting spanner into the works that I think you can dig a lot into.
so it's important to establish that nick valentine, the cop who got the brain scan, and nick valentine, the synth you meet, are fundamentally two very different people even if the initial framework is the same. your life is shaped by experiences and I think 'waking up as a robot in the irradiated future' counts as an adverse one. then he goes on to find diamond city, become a detective, so on, you know the backstory. far harbor begins and you're contacted by kenji nakano, who's turning to nick for help after assisting nick with a case years ago
... that nick can't remember.
this throws up some interesting possibilities! this isn't just forgetting DiMA, which could come down to institute failsafes, damage, so on, this is a part of nick's later life that falls victim to his extremely limited memory. if you compare DiMA's body to nick's the sheer scope of the changes imply that you need an incredible amount of alterations just to have a chance of retaining your memories over a century. the lived experience, part of what makes the nick you meet nick, is likely to be overwritten and with the nature of machine memory he doesn't notice. nick is physiologically incapable of growth in the same way a human being is despite having a human 'mind'. even after his business is resolved the nucleus of nick valentine, the initial personality and pre-war memories that make up synth nick's personality, are always going to supersede nick's lived experience because he simply doesn't have enough room for them. places, people, experiences and cases run the risk of being forcibly overwritten to make room for more but the flashes, the life of another man, are so enmeshed with who he is fundamentally as a person that they can't ever be untangled without completely destroying nick.
nick valentine, for better or worse, can't ever be anything but nick valentine
seeing you call for cecilsweep is like seeing an old friend on the opposite side of the battlefield. i wipe my tears away as i aim my rifle at thee
I'm sorry I have to be loyal to mr Gershwin palmer. Nagito understands