014 // Screen Capture No.2: "Welcome to Nigran Cavern!”
Better late than never! As promised, here are a few screen captures from the "Nigran Cavern” region of maps. They even have motion for you! Hot damn! :y
The first MP4-format video shows a pair of rock arches weaving between waterfalls, pouring in from the Opark countryside above. (Sorry for the graininess; I have yet to get video compression worked out in an elegant way...)
The second gif-format animation shows the vista from the mouth of Nigran Cavern as it connects to the scarp running through Opark Forest. I am not completely sold on the colouring in this view just yet, so please expect it to change at least once or twice...
In both maps, all of the sprites and static artwork you see was made in ASEprite. Animated effects like the sunbeams and waterfalls are generated on-the-spot, in code, using NumPy, which I regard for various reasons as the best mistake I probably could have made here. (I will explain why in a future post! <3)
The Nigran underground region will probably consist of six or eight maps when it is complete. I plan on putting some good stuff down there for you, too!
I have really enjoyed working on Nigran Cavern so far; I learned a lot of different ways to use a tileset (more on this in future posts), found some new ways to use old effects, and created some new effects with applications in other regions.
I will very probably get into the details of these effects later, and how they have been used, but I will save this for a follow-up post actually showing off the material itself. For now, please enjoy this completely optional and technically-questionable expository moment:










