It was meant to be just a draft for myself, but I got carried away.
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It was meant to be just a draft for myself, but I got carried away.
so i gained a new hyperfixation: here's a Crash Bandicoot PSX style study i did !
this was a super involved process, i made a dither node graph that has accurate PSX colour depth, vertex position compression using geometry nodes, and a complex rig for more control over vertex positions, just like the animation in the original games :3 nina cortex you rule you deserve so much more -w-
hey can you stop lezzing out youre making me uncomfortable :///
I'm trying to do more faster and more loose drawings lately. Just like with everything else I feel like I'm overthinking a lot. And yes she definitely is gonna put this guy in her uncles breakfast cereal.
inspired by a doodle i did earlier
nina cortex drawings from a night where i drew like 1000 ninas
I have so much old Crash Bandicoot stuff I haven't posted here oh my god
This one is connected to my old headcanon. I thought it would be cool if Nina could transform her hands into any weapon. However since this feature doesn't work smooth enouth, so she prefers not to use it.
And Coco. She's just here