mii? more like bii
(ALL BASED OFF MY OWN REDESIGNS BTW)

seen from Australia
seen from United States
seen from China

seen from Russia

seen from United States

seen from United States

seen from Russia
seen from Yemen
seen from United States

seen from Australia
seen from United States

seen from Kazakhstan
seen from United States
seen from Australia
seen from Germany

seen from Malaysia
seen from United States
seen from China
seen from United States

seen from United States
mii? more like bii
(ALL BASED OFF MY OWN REDESIGNS BTW)
Bee swarm half human designs (30/46)
Yeah uh forgot again I'll post them all at once ig 😬
Ninjabeeic & Giftedninjabeeic
[ Ninjabeeic and Giftedninjabeeic ]
Ninjabeeic
[ Ninjabeeic ]
A gender related to Ninja bee from Roblox: Bee Swarm Simulator, whether it be the aesthetic, color scheme, or any way the user sees fit
Ninja + bee + ic
Made by me (as far as I know)
Please credit if you repost, it is greatly appreciated
Pinterest post here [link]
ID in alt text
Giftedninjabeeic
[ Giftedninjabeeic ]
A gender related to gifted Ninja bee from Roblox: Bee Swarm Simulator, whether it be the aesthetic, color scheme, or any way the user sees fit
Gifted + ninja + bee + ic
Made by me (as far as I know)
Please credit if you repost, it is greatly appreciated
Pinterest post here [link]
ID in alt text
do you feel bonita, ninja?
commander is a lying ass bitch bro in two convos he said "man i love the BIG honey" AND NOW HE SUDDENLY LIKES THE SMALL HONEY GET YOUR LYING ASS OUT OF HERE HO
ARE YOU KIDDING MEEE??????
frens :3
There once was a bee on my window. I began crying cause I was gonna die. Then it disappeared and I was all happy until that bitch was there right in front of me. I call it, "Ninja Bee."
Time Well Wasted with Keflings
Review Every medium has its share of fluff. Supermarket romance novels, popcorn movies, and reality TV all strike a chord for those in search of some empty calories. A Kingdom for Keflings represents video game fluff - it's an addictive, engaging experience, but unlike development sims such as Harvest Moon, Viva Piñata, or Sim City it lacks challenge, variety, or consequences. It's a sim without the simulation. The goal of A Kingdom for Keflings is to build a castle. It seems simple, but getting there involves a pyramid scheme of development and resource gathering. Imagine the build phase of a real-time strategy game, minus the battle that typically follows. Natural resources are gathered, houses and workshops are built, and then those structures produce more valuable resources. Trees become wood, wood becomes planks, planks become carved wood, and ultimately the most advanced resources are used to build your castle. All along the way you're aided by an increasing number of keflings, small pilgrims who produce and transport resources at your whim. They have no needs, and one kefling could potentially perform the same task for the entirety of your 7-10 hour trek. Set them up correctly, and you can leave them to play the game for you. The ability to automate each task combined with a lack of consequence for your actions gives Keflings an unprecedented casual vibe. Developer Ninja Bee even minimized the sound effects, encouraging the use of the Xbox 360's oft-forgotten custom soundtrack feature. The integration of Microsoft technology doesn't stop there; A Kingdom for Keflings is one of the first titles to support Xbox Live Avatars as player characters. It doesn't change the gameplay at all, but stomping around a colonial village as a fifty-foot-tall black man is a hilariously anachronistic experience. Unfortunately these features come at a price, as the game suffers from crippling framerate issues. It's odd, because there isn't a whole lot going on graphically. But wait until the snow rolls in, and you'll be treated to a slide show reminiscent of gaming in 1996. Tech issues aside, the real criticism weighed against A Kingdom for Keflings is a lack of substance. With a new structure to build at every turn, the game maintains a steady stream of linear goals. There's an ever-present sense of progress, but it's an immediate and fleeting sensation. By the end you'll be asking yourself, "What have I done?" as your reward is little more than a polygonal representation of how much time you've wasted. There's no dramatic reveal, no shocking twist, and no insight into their world or ours, but it's fun while it lasts.