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dayshift at fredbears goneWPKE
Stupid NPC Dialogue Draft for DSAF World (aka. Dave Quest)
(taking place inside a house that looks a lot like the FNAF 4 house/Edwin's Mansion)
Dave: I think I recognize you from somewhere
NPC: Yeah, I think so too, you monster.
Dave: What? Me? A monster? I'm a reformed man, I'll let you know! Left all the cocaine behind me.
Okay, most of the cocaine, but still.
NPC: What? No, I wasn't talking about that, dingus. You seriously don't recognize me?
Dave: Not in the slightest.
NPC: You were literally in the jury at my trial yelling "sentence that man to death!", and the Judge said "fair enough."
You must remember sentencing someone to death.
Dave: Okay, to be honest, I don't remember a lot of things from when I was alive. Especially causin' deaths, I did a lot of that.
NPC: Then you don't remember me from the circus either, Mister Henry's right-hand-man? You dont remember his original right hand man? The Lion Tamer?
Dave: Wait, you're the original Kiddie Strangler?!
NPC: What!? No. And I have a name by the way. It's Edwin Murray.
Dave: You see, not my fault you had a forgettable name. I wouldn't take that in marriage.
NPC: I had a wife, by the way, who took my name, and a child, with my name, thank you very much.
Dave: Where are they then? Prove it.
NPC: They haven't died yet, dingus. I've had to build robot copies of them so I'm not lonely.
Dave: So what are their names? Wait, you said they were yours, nevermind.
NPC: Not their full names! Just their last names. This is my robot wife, Fiona, and my kid, The Mimic.
Dave: That's a weird name for a family member.
NPC: I know, I shouldn't have called her Fiona, that's too on-the-nose.
Hi hello
hi hello what’s up it’s me @treezey-the-tree i made a devlog for a fangame that i probably won’t be able to finish but oh well.
scratch account
i use any pronouns
the gif converter slowed it down but trust me she was going incredibly fucking fast when i added her sprites
Happy 19th anniversary, Yume Nikki!
This game has been an amazing source of inspiration and interest of mine since I was a young teen. I can't thank Kikiyama or this fanbase enough for such a fun five years!
And here's to many more! ^o^
Unity Tutorial #1: Run with Dust~
Add satisfying flair to your game’s movement by having little dust clouds puff out of your players as they run!
Step 0: Observe how other games’ particle effects work.
Think about what is common or what is different across several games to determine what kind of artistic liberties you can take with your particle effects + what kind of behaviour your particle effects should have.
Observations
Animal Crossing New Horizons
Dust cloud sprites are realistic
Dust cloud starts small and increases in size.
Dust is spreading and dissipating.
Dust clouds appear close to feet of player character.
Dust clouds fade in quickly then out slowly.
Overcooked 2
Dust cloud sprites are cartoonish and round.
Dust cloud start big and decrease in size.
Dust clouds appear behind the player character.
Dust clouds appear suddenly, then dissipate into smaller clouds.
Step 1: Draw some cartoonish clouds!
3 of around the same size will do. Arrange them in the same file, equidistant to one another. This is your cloud sprite sheet.
Step 2: Open Unity and create a material.
We’re using the Standard 3D pipeline for this tutorial.
Right-click the Assets window and navigate to Create > Material. Change the material’s shader to Particles/Standard Unlit. Change the rendering mode to ‘Fade and the Color Mode to ‘Multiply’.
Import the cloud spritesheet made in step 1 into Unity and set it as the material’s albedo.
Step 3: Create a particle system. Assign the material to it.
Right-click the Hierarchy window and navigate to Create > Effects > Particle System. Drag and drop the material from step 2 onto the particle system in the Hierarchy window.
Step 4: Check all the relevant particle effect properties.
Select the particle system in the Hierarchy window and view its properties in the Inspector window. Check all the properties shown below.
Step 5: Adjust the numbers as depicted.
Step 6: Attach the particle system to your character!
Put it slightly behind the character’s feet. The character we are using here is Mix And Jam’s mascot!
Patreon Update + New and Old Alpha Build(s)
Hello! Sorry for the inactivity for the last few days. I caught a cold from my younger sister. I'm still getting over it, but on the upside, I've finished Linnet's route! :)
Patrons of any paid tier can play it here.
The idea of overwriting the old alpha build, which included 23k+ words of nonreleased content for Chapter 1, made me kinda and sad, so I decided to simply make brand new build for the new and revised content. (duuuh I feel so dumbbb) So now patrons can enjoy the new and old content if they'd like :D
Anyway onto the update:
What to expect from the new alpha build:
Update Wordcount: 8k+
Totalword count: 36k+
Spend the day with Linnet her friends, Hyacinth, Alyssa & Dahlia
Get your Fortune told!
Reunite with your (stinky) Cousin, Eirik
Meet Eirik's bastard half-sibling Daria/Darius (gender-selectable)
CHANGELOG:
Colour Themes have been renamed and updated: Deep Green, Old Gold, Dark Rose (NEW!) and Royal Blue (NEW!). I will always welcome more suggestions on colour themes if people want more :)
Old Alpha Build Includes:
Total wordcount: 60k+
The first two halves of Chapter
Bond, banter and/or argue with your newly formed party of Sieghardt and Medea.
Enter and explore the Old Capital City of Arkades and some of the landmarks in the area.
Encounter the denizens and creatures that roam the old city.
Survive a dangerous encounter...
So... An invisible third pillar of Fazbear Entertainment has arrived to the FNAF scene...