OH FOR THE LOVE OF
Sorry, I just got home from work and reblogged a bunch of garbage to the wrong darn account! Peace be with you!
(Link to the personal blog if garbage is what ye desire most: https://www.tumblr.com/harry-trumans-dishwasher)
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OH FOR THE LOVE OF
Sorry, I just got home from work and reblogged a bunch of garbage to the wrong darn account! Peace be with you!
(Link to the personal blog if garbage is what ye desire most: https://www.tumblr.com/harry-trumans-dishwasher)
Playing around with the idea of making my own little Sci-Fi TTRPG Setting! Lemme know if you guys are interested!
(Rats! Sorry for reblogging that last post about the wonders of the outdoors on to the wrong blog; glad you guys seemed to like it though!)
(I was just working in the Drafted-posts mine for the Arcana Check; but here's my link to my main blog if you want more stuff like that)
(Sorry, accidentally reblogged a post about the Pokemon “Archen” to the wrong account. Archen is very cute, in any case.)
I swear to god I wrote down a reminder to make this joke a few weeks ago I just forgot to post this earlier
All the calculators for finding appropriate Monster CRs for players to fight are confusing. I just use the “Half Your Age Plus Seven” rule and go from there.
Wizards
Wizards are typically defined by their education and, in days of yore, it was up to the Master Wizard to teach their apprentice the widest spectrum of magic possible so they may choose their own focus of independent study. Times have changed, of course. Now, apprentice wizards enjoy a buyer’s market and may choose from a long list of masters and schools. Below are a few of the more modern environments a Wizard may cut their teeth in.
Medical School: Although priests have cornered the healthcare market, there are mages who wish to study human anatomy from a more secular perspective. Wizard-doctors may fulfil a variety of roles, beyond Curing Wounds:
Diagnosing illnesses (Divination)
Heating or cooling patients to make them more comfortable (Evocation)
Shocking patients to make them less comfortable (Evocation)
Performing transplants (Transmutation)
Analyzing mental illnesses (Enchantment)
Forging hospital paperwork (Illusion)
Assisting in post-mortem reports (Necromancy)
Wizards and Artificers have also been developing “Scroll-Surgery.” To put it simply, a tiny (and waterproof) spell scroll is implanted in a patient’s body to do beneficial things like regulate electricity or pain. Less-beneficial effects are possible too; spies are often found with scrolls of “Fireball” or “Modify Memory” etched in their molars.
Astralspace Engineering: These are Wizards who specialize in studying the countless cosmological planes which appear to be everywhere and a long way off at the same time. If you need a submarine to plunge to the depths of the Elemental Plane of Water, an inflammable suit to trek the expanse of the Nine Hells, or a list of the top ten restaurants in Sigil, these are the Wizards to turn to.
Business School: Business Wizards perform a wide variety of roles in the modern-medieval world despite not knowing much magic. Well, actually just two:
Court Wizardry: Kings are always in need of magical advice, and the same goes for lesser feudal lords, wealthy merchants, military leaders, etc.
Supply-Chain Management: Artificers are the undisputed lords of magical-item manufacturing, but once you’ve got a cursed magical ring, you need someone who can get it on the shelves.
Community College: Certain towns may be too small to support a large University and too big to rely on 1-on-1 apprenticeship. In such cases, a Wizard may come down to the public meeting place and train prospective Wizards en masse. If a student shows promise, the head wizard may write a letter of recommendation, helping them secure a scholarship to attend a larger university miles away. If a student doesn’t show promise, they may still walk away with a cantrip under their belt. Some accredited Wizards see teaching as merely a way of earning income, while others may see it as a way of earning the respect of their Alma Matter.
With Wizardry becoming more and more specialized over the years, there are a select few who still wish to embrace the full spectrum of magical knowledge. Among these Wizards, there are no master, no arch-mages, grand-chancellors or post-graduates. Every student of studies one topic enough to become a mere dilettante and then moves on to the next.
Below is a description of the 5e homebrew subclass: Liberal Arts School
Sorcerers
It is widely held that there are more Sorcerers around than there were in the old days. Back in the dawn of history, Sorcerers were incredibly rare compared to other magic users (in a time where Druids were a dime-a-dozen). Some say that this is because, pause for dramatic effect, the world’s magic is becoming more “wild” and “battered” from centuries of heavy use. Alarmists say that, if this trend continues, Magic will soon become untamable and plunge the world into chaos!
The truth, however, is that more Sorcerers are surviving becoming Sorcerers. Magic was a great deal deadlier back in the day. If a farmer were struck by polychromatic lightning, all you’d have is a pair of smoldering boots. If your great-great-grandfather was a polymorphed dragon, that innate magic had terrible comorbidity rates with heart diseases and spontaneous combustion.
There once was a time when Midwives had to have a very good throwing arm.
If the newborn exhibited any signs of Sorcery (glowing eyes, cloven feet, already exploded, etc), the Midwife had to be prepared to grab the child, run to the edge of town, and throw it as far as possible before it fireball’d itself.
Nowadays, Magic is certainly more well-worn, but in a good way. Like a soft couch or a favorite pair of shoes. People contract Sorcery and have even begun to see it as a boon than a cause of death. A man might go hunting one day, get kicked by a Unicorn, and come home with differently-colored eyes. Whoop-tee-doo.
Many Sorcerers are all-too familiar with those springs of fresh magic, still clean and sharp as a razor out of the box. Some derive their magic from the churning chaos of The Abyss (usually after surviving an encounter with a Sibriex or an Alkilith). The 5e Subclass, Abyssal Blood Sorcery, can be found below: