i love it when color theory does it's damn thing. bold orange and powder blue, powder blue and brown, brown and pistachio ice cream green, pistachio ice cream green and mauve-ish grey, mauve-ish grey and sunny yellow, sunny yellow and powder blue! it's so addictive to look at, especially in the way they are combined in the process of how the pieces are all styled. though i haven't kept up much with fashion for quite a bit -- i'm having a bit of a fashion burnout -- i was pleasantly surprised to have my attention caught by Fendi this season.
i was about to say i've grown tired of monochromatic looks but i don't think that's necessarily true, in general at least. it's just that when i see how some brands have gone about showcasing their more monochromatic collections, when it's not something ordinarily seen from them as opposed to the likes of Yohji Yamamoto, the styling looks more like character costumes despite being Ready-To-Wear. and it makes it difficult for me to decipher who their customers are, who could connect with their aesthetic sensibilities and style philosophies.
with this collection, though, it was as though i stepped into the wardrobe of a well-off working woman who's always out running errands in the city. there were gloves, cardigans, pants, and shoes that were identical in color on different models in entirely different outfits. this looked like the wardrobe of a woman who enjoyed wearing the same things over and over in different ways, playing with the way her clothing functions. i think that's very important in fashion and style; to play with one's clothing. to play with one's clothing like we did with our parents' clothing when we were children playing dress up, turning tops into dresses and neckties into scarves and socks into gloves.
Here's my recommendations for #indiexmas. Great games I played last year. And one of the great things about indie games is their developers are reachable. So I'm going to include the twitter handles of at least one developer for each... http://goo.gl/NLF8v #AltNate
Choosing a Field of View for a game is tricky - basically a trade off between 'how good it looks' and 'how much the player can see.' Unless your player is sitting really close to the monitor or television, the... http://goo.gl/WjGHs #AltNate
Procedural content is nothing new. Games have had it for a lot longer than there have been computers. (Boggle's another example of a tabletop game with procedural content. And the D&D board games are a recent example.) Sometimes, procedural content... http://goo.gl/td5dK #AltNate
Okay, I'm again staying up super late, but for a perfectly reasonable reason: The Strokes, and right now, Ratatat. I missed the National and hate myself for it, but at least I've got The Strokes to look forward to....late at night. Yeah, I love music.
So my computer was attacked by a mean virus a few days ago, the chief reason I've been dead on Tumblr lately. But thankfully a good friend of the family fixed things up, so here I am. I'm alive!