Diving into code and Guild wars 2
Was some time since I last posted.
I´ve dived into the objectbased programming, whilst some of it is quite straight forward I feel that I am lost sometimes, thinking that I should probably override this "super" function to actually be able to do what I want. Thankfully, I have realized by trial and error, this isn´t the case. This is where I start to see the full potential of actually having a objectbased language.
Regarding the above paragraph in a simple RPG, you could create a class with all the basic attributes, we call that class "adventurer". "adventurer" could have attributes for: health, vitality, strength and dexterity. By creating another class called "Warrior" we could extend the adventurer class, thus inherit all the attributes of the adventurer class, without rewriting the code! We also easily could add an attack to the Warrior class, for example slashAttack. Thus the warrior still have all the attributes we have defined in the "adventurer" class, but also adding to this we got the slashAttack. The extending can be added a huge number of times, and the adventurer would always be in the bottom of the hiearchy.
Will definately continue to play around with this!
I also have tried some Guild Wars 2 during this month, I played it some back in 2012 but never really got stuck.
I already had a level 24 Necromancer, so researched some on the game(thank you Internet) and then dived into the game.
I tested questing, which was abit booring at the beginning so jumped into PVP and World vs World(which didn´t go any good at all). That session didn´t make me want to play more that weekend, but I didn´t want to give up.
So the next session I actually enjoyed, I was determined that I would finish the zone I was in and visit all the vistas and areas you could discover, seeing as this was a saturday I had the whole day free and it was liberating to be plunged into the game and not bother with anything else for the whole day. It was a long time since I had that experience.
I also played some the last week , pushing in playing hours is mostly during weekends. In terms of level I have reached level 48, but there is still so much to do, and I am not rushing the levels. I´m trying to enjoy the content that Arena Net have put together(an elogé to them, please).
Bottom line, while not always encouraged to do programming/something creative after getting home from work, when I actually get to it I really enjoy it.
Tooday was a good creative evening for me, makes me really want to stay awake some more and experiment, but thankfully there is another day tomorrow aswell.
Sleep well, or as my inner Sylvari Necromancer would put it:
May the dream never end!