Humpday #Doodle. #wingsofinstagram #obscurehashtag
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Humpday #Doodle. #wingsofinstagram #obscurehashtag
It feels super weird not to have posted the last couple of days. So here's a short #video of my Rory enjoying the first day of #2016. 😜 One of my #art #resolutions this year is to post more "finished" illustrations weekly. I'll try to have a #theme each week, but I'll see where the #wind takes me. #corgi #corgisofinstagram #splootlife #artpoststocome #obscurehashtag #yesithinkimfunny
Decklist #3! G-Era Enigmans
Not gonna lie. It’s been a while since I’ve done one of these. I’m not dead yet. Then again, I’m not sure any of you guys care. Recap: #1 was Altmile, #2 was Tsukuyomi. I loved both of those decks, but Royals are not really my thing. They don’t live up to my CFV BS expectation. I fall on either end of the scale for randomness preference. I either like complete control, or no control at all. That’s why I love Tsukuyomi. Complete control. Anyways, this is the first time I’ve tried my hand at a restanding vanguard (Hmm... That’s a lie. I tried a DOTE deck on Cardfight area...), but it’s certainly not the first time I’ve tried to make a Dimension Police deck. First was Reverse Daiyusha, which was dismantled by a friend of mine... Long story. Second is one of my many works in progress over the summer: Cosmic Heroes. Very fun, but also very expensive and popular, meaning that it will take a while to complete it. At first, I wasn’t so sure I wanted to use the Enigman deck. Later, though, a friend of mine finally gave me one of the 2 boxes he said he’d give me. From that box, I got one Grandgallop, a Grandfire, and, most importantly, a horde of Enigman cards. At this point, I have a full trigger lineup, a PG, 3 Clouds, a Tornado, and 4 Night Skies. Enough introduction. Let’s move on to the decklist!
Grade 4′s:
4 Heat Element, Magum This may seem boring, but it’s actually quite effective if you use it with Storm. Until Madu comes out, it’s one of our 2 options with Storm.
3 Harmonics Messiah See Magum
1 Any other stride let me explain this: I just pick up whatever I have lying around. At the moment, this spot is taken by X-Falcon. Let’s face it, you’ll either use a Cray Elemental or X-Tiger. I honestly want to use X-Tiger, but that’s out of my control at the moment. Another good option is Dark Superman, Omega.
Grade 3′s:
4 Enigman Tornado Ah, Tornado. This card makes up half of the ace of the deck. His less interesting skill can provide interesting results (one of which I have yet to explore). At the cost of sending one Enigman into the soul, Tornado gains 4k power. Not bad. More on this later. His main skill is actually a fair amount like a more consistent Raging Form Dragon. at a cost of CB1, SB1, and a discard of 2, if Tornado’s attack hits at 19k+, you can superior ride a Storm from the soul, with a full 10k boost. The aforementioned second skill allows this to be your first G3 ride, rather than the second, which is useful. Great Card. 10/10.
4 Enigman Storm Storm is the card I mentioned just a little while ago in Tornado’s explanation. This card will gain one critical if its power breaks the cap of 15k, which is easy to achieve with Tornado. If you can’t pull off Tornado, you may run into some problems, which is why we run Messiah and Magums just in case. Anyways, ride chain boost. The usual stuff. A little less useful without Tornado and Wave, but still great if you can break the 15k barrier.
Grade 2′s:
4 Enigman Nightsky Not much to see here. Once per turn, give your Enigman VG +4k for CB1. Good for the rare scenario that you’ve got a Storm and haven’t finished off your opponent.
4 Enigman Wave Ride chain, good with Nightsky or Cloud+Sunset. 14k cap, you get an on-hit draw. Good card. 10k Grade 2′s never hurt anyone.
3 Twin Order/10k Vanilla Use either as a RG or a fail safe if you somehow don’t get Wave. Useful for killing RG’s.
Grade 1′s:
4 Enigman Cloud Again, useful if you don’t get your Waves. This guy can get you either your grade 2, or a Sunset in lategame to help push for the Tornado skill.
4 Enigman Ripple Eh. Just used for the 8k body and ride chain building at this point. You’ll use its on-call skill very rarely, if at all. Not much interesting stuff.
4 PG’s, preferably Grandguard While you can use the other PG’s, you do counterblast a fair amount in this deck. Plus, Grandguard is actually the cheapest Dimension Police PG at the moment, so that’s good. Unflipping is always welcome.
2 of almost anything Grade 1 space in this deck is fairly loose, but I like to run Cosmic Hero, Grandpolice for the boosting abilities, and the once in a lifetime occurrence when you don’t have Ripple. Plus, cool art. :3
Grade 0′s:
1 Enigman Flow This guy’s nice for completing the ride chain with Ripple. Plus, the art’s nice, and you really shouldn’t use anything else in an Enigman deck.
4 Enigman Sunset Outside of the Enigman name, this card is great. Put it into the deck from the soul, and give the VG +4k and an unflipper ability. If you felt gutsy, you could use this with Tornado 4 times in a turn, add +16 through Tornado’s skill, along with another +16 from Sunset for a total +32k power boost along with the ability to unflip 4 on-hit. Obviously, this is a bad idea if your opponent has a PG, but I’d like to see someone pull it off. It’s like Gear Chronicle’s Mystery Flare Dragon in that respect.
4 other crits Eh. You can try stands, but they don’t seem like a good idea. In this deck, there are no “-break” restrictions, so just kill off everything until you push for game by attempting to use Tornado, then pull of the Storm crit and hopefully seal the deal.
4 Crits or draws I personally use Army Penguin because of art, and the fact that you need some form of draw power in the deck. But hey; if you want to go for the ultra-YOLO build with 12 crits, I’d love to hear your results.
4 Heals Duh.
There you have it. A midpriced, BS filled Dimension Police deck. Very fun and effective. Plus, who doesn’t like the insane power of a restanding vanguard (er, pseudo-restanding)?
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