🕰 🌑 and ⚡ for kenny, 💗 for sloane and mark, ☀ for everyone :3
🕰 - what made you pick your character's career? how was it influenced by the time period they live in?
Kenny: I GENUINELY DON'T REMEMBER WHY I MADE HIM A DENTIST. that detail has been set in stone since he was a haunting-the-narrative background NPC in my old monster of the week game. i think i made him a dentist because i wanted the party to set up their base of operations in his old place of business, and i thought a dentist's office seemed more interesting than like. a regular business office? so i guess you could say it was influenced by the time period in that it was a career that could conceivably exist in a standalone office building.
🌑 - what does your character think is their biggest flaw?
Kenny: he thinks he's not present enough in his loved one's lives; he worries he seems like he's slipping away from them. however:
⚡ - what is actually your character's biggest flaw?
Kenny: he clings. hard. he cannot let go of things, people, relationships. it's fortunate that he's not usually one to form grudges.
💗 - which relationship in your character's life is the healthiest?
Sloane: not a human one, that's for sure. probably between her and her tools of the trade; car, gun, boots. she takes care of them, they take care of her. the purest form of mutualism.
Mark: he's not currently in contact with very many people, but out of the people he does have any sort of relationship with, it's probably with tuck. there's a level of mutual respect between them that he hasn't experienced in awhile, and he's trying really hard not to ruin it.
☀ - what makes your character the happiest?
Kenny: being in a big room full of smiling loved ones and joyous conversation. Knowing he's wanted there.
Mark: having the space to just Be. Mask off.
Sloane: Simple pleasures. Phone: off. Cold one: cracked open. Ass: in a lawn chair in the back yard.
Emily: Stability, order, predictability.
character ask game 💌
because i have story brainrot and i'm sure you do too! a few couple of these are more aimed at historical storytellers