Wuh oh! Did a little juggling accident spook your legs so bad that they ran away on you? Feeling torn about being stranded all by your lonesome? Are you split on whether to quit? Well, there's no need to throw in the axe just yet, my friend- there are many ways to patch you up good as new and get you back to business!
One option for an injured toon is a transplant. This can be specially drawn up just for the patient, or donated by another toon who doesn't want theirs anymore. It's usually a quick, easy fix for these types of situations, but...
The body doesn't always take well to new ink. 1 out of every 10 toons experience this, but fret not! There's LOADS of options in the ways of prosthetics:
For example, this fella here opted to replace his legs with a snazzy new buggy, and now enjoys a lot of his time racing up, down, and all around the Rapid Racetrack. Guess we won't see him juggle again after all! He also could've gotten some neato robo legs, a set of spider limbs, a propeller hat to fly with, a spring to bounce around with- the possibilities are endless! And, as we'll see later, he could've gotten a guide animal to help him get around as well- perhaps a doodle-drawn carriage would've suited him best.
There are some toons, however, who go out of their way to disable themselves. A lot of them just want the cool prosthetics, but it can also be used to solve a problem- for example, the toon up top wants to eat healthy and get buff, but he hates the taste of vegetables, so he tore his tongue out and now he can slam back cans of spinach like there's no tomorrow. The bottom toon is an example of a disability being used to gain a new skill- by erasing his eyes, this bear's forced himself to get better at hearing, and now he uses echolocation to find his way around the dark. This ability is great for helping toons who're lost in caves.
Of course, not all disabilities are useful or easy to fix. If it's mental in origin, then you can't just erase the brain and draw it again, that's just creating a whole new person. Even in Toontown, where people are understanding and accommodating of the disabled, it can be hard to adjust. But, if you find yourself disabled in Cog Nation, your life's basically over. Cog Nation runs on strict planning and scheduling, all their spaces are designed the same exact way, everyone is expected to perform at the same, if not a higher level than their peers- if someone is struggling, and they can't find a solution for it, then there's nothing left to do but pack. Many disabled cogs don't want to start a new life in Toontown, but they have to if they want to survive. Still, it's better to go to Toontown than to have nowhere to go at all... there's comfort in knowing that new opportunities are just on the horizon.
Whoever it is that moves in- toon, cog, abled, disabled- all that matters is that they're welcomed with open arms. Every newcomer soon finds out that no matter what happens, they'll always have a home in Toontown.










