DSC_5304 da Tohru NISHIMURA Tramite Flickr: A bit elevated. Ohmori, Tokyo. Nikon D200 + AF-S DX NIKKOR 18-55/3.5-5.6 G VR II

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DSC_5304 da Tohru NISHIMURA Tramite Flickr: A bit elevated. Ohmori, Tokyo. Nikon D200 + AF-S DX NIKKOR 18-55/3.5-5.6 G VR II
[FEATURE POST, a bit wordy] Top picture: Game Director from OmegaRuby/AlphaSapphire (based on Shigeru Ohmori), in-game model picture. Bottom picture: GAME FREAK Iwao from UltraSun/UltraMoon (based on Kazumasa Iwao, the game’s director), in-game VS portrait. As you probably noticed, all mainline Pokemon games feature Game Freak’s staff appearing in some location of the game. They make various remarks about the game’s features, some of them also battle the player (since BW) and the Game Director typically gives you the Diploma if you complete your Pokedex. But why am I singling out these two? Well, that’s because they are the only staff cameos so far that have their designs modelled after their real-life counterparts, rather than using generic imagery (for example, Morimoto, who battles the player in most games since BW, always uses the design of Veteran Trainer Class). But while they are based on real-life Game Freak developers, they both have traits of certain Trainer Classes (Ohmori wears Pokemaniac costume, while Iwao has a Blackbelt robe). I wonder... what are your opinions about the game authors putting themselves into the game in such straightforward way? Do you like it, or did you prefer the times when their appearances were less overt and more subtle? Nevertheless, I’m wondering how will Game Freak cameos look like in future games... Images courtesy of VG Resources.
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