One Knight Stand Update 7
Chapter 2 Part 5 - The Reconnaissance
Featuring...
Time to head to City Hall. It's totally normal. Totally.
It's Percy Time as the Non-pocket Menagerie makes its debut
Chase after suspicious ice cream trucks, indulge in Pigeon Football, & punch unsuspecting children in the face.
Subway monsters. Disney Sing-alongs. Time slippage. Try to 1v1 that dubious statue. First contact with two different factions of the fae if you can figure out which subbranch they appear in!
Time to scout out the Philadelphia Museum of Art for shiny bling-bling* worth looting during a certain upcoming nighttime activity.
The long + short versions of the customization scene in Chapter 1 have been streamlined with multiple selections on the same page.
Some clarifications to certain entries in Merlin's Guide.
There's now a checkpoint between Chapter 1 & 2 which I will never update, so hopefully all saves made there will also never corrupt.
All the typo & bug-fixes to literally every previous section of the game except for Chapter1-2-2 (second half of polo club meeting) & interlude_adrian. So it's quite possible that all saves except in those sections might break this time.
*Bling-bling actually exists in the museum and was previously suggested for the purloining by players, so go see what your fellow IF enthusiasts want to run off with!
Make sure to clear your cache and reload the game start page for the oneknightstand.co website, then check that the game is displaying Version 0.25. Finally, check the Status menu to make sure your stats haven't been reset to default.
If your stats are showing the default ?¿?¿?¿ values, it means that particular save has corrupted, and you'll have to use another one (as proceeding with a corrupted save will just give you a bunch of nonexistent error messages & you'll auto-fail every stat check).
Play the Updated Public Beta Test
(Since there were bugs & typos fixed throughout Chapter 1 & 2, your current saves are probably going to reset to the beginning of each section of the game. If things get too wonky, you might want to try restarting from the beginning. )
Note: You can view the game code on my site the same way you could on Dashingdon (R.I.P. 🪦) just add /scenes to the end of the URL.
Additional Word Count (Sans Code): 74,000+
Additional Word Count (With Code): 128,000+
New Total Word Count (Sans Code): 1.2 Million
New Total Word Count (With Code): 1.5 Million
Average Playthrough: ~88,000+ words
Next Update
It's the climax of Chapter 2. Combination of Chapter2-6 (MC's solo mini-adventure) and Chapter2-6-2 The Heist.
Nope out of the museum heist that's been foreshadowed for two chapters now. Certainly going off on your own will be safe, r̷̮̈́͋̽ͅi̴̪̅ǵ̴͚͇͝h̴̛̙͕̞̿̕t̸̫̥̘̎́̉̽?
Nothing could possibly go wrong with breaking into that museum.
Also quick reminder that the Alpha Build of the game on Patreon updates as I complete each section, so Chapter2-6 should be available there later this month.












