Interrogating the Black Hare
I'm working on a segment of the game where you get some time alone with the Black Hare after capturing him and it's your chance to get the answers to the questions you've asked yourself all this time.
I originally made this a static sort of scene, where the conversation just flows and at the end you get a choice.
Now I'm thinking of making it more interactive, letting you ask the Black Hare 10 questions of your own. But I want to know how you prefer doing that.
Option 1: Type in the Questions (Text Parser)
I would set up a range of key words that unlock a specific answer and accompanying set of text. For example, if you typed something like "Do you remember me?", "Do you know me?", "Do you know who I am?" or even just "me", the scene that would be unlocked would be:
He narrows his eyes at you in confusion, almost squinting. “Sorry, kid,” he says with a shrug that makes you grit your teeth. “I don’t know you. Should I?”
“Perhaps not,” you admit, turning away. “But you would remember my father, I reckon. You spent a lot of time with him, all those years ago.” You inhale – quietly, without moving, as though showing him that you are preparing yourself for this confrontation is a sign of weakness in its own right. Then, you turn and add: “Of course, he knew you as Thelaric Voss at the time.”
It takes him a moment. It //has// been a long time, after all – several years – but ultimately recognition comes to his fine face, his thick brows raising. “Yes, indeed, //Thelaric Voss//,” he repeats, his chest almost puffing out with pride. “It’s been a long time since I donned that name [.........]
Pros: it feels more like an interrogation for you, the player, and there's more reward to inputting the right question and getting a response from the Black Hare yourself. Also, it's a new little mechanic in the game that changes up the gameplay a little bit, and I'm always looking for ways to do that wherever possible. (If I could make you a little token that moved around the map with arrow keys to get places, I would.)
In short, it will give the game a little more spice. Not in the inappropriate way. Just like, in the spice of life kind of way.
Option 2: Question List (Dialogue Choice Buttons)
I set up the questions and list them for you, including new options that are added to the menu as follow-ups from previously asked questions, and you just choose from the options. I haven't got that set up yet but the dialogue buttons look like so:
Pretty straightforward, just like all the other dialogue buttons in the game. It may be the easier of the two options for players, and more likely to ensure you don't miss out on any special questions you could have otherwise asked but didn't think to. Also easier to balance out which 10 questions to ask. But everything would be predetermined and preplanned, so you probably won't be able to ask any kooky questions like you might with the text parser option and get interesting reactions and answers from The Black Hare. (hint hint nudge nudge)
Regardless of which of the two approaches ends up in the game, there's a nice little juice reality-shattering plot twist at the end of your questioning him, so that's fun. ^^
So, which of the two options should I focus my efforts on?
Type in the Questions (Text Parser)
Question List (Dialogue Choice Buttons)
Remaining time: 2 days 18 hours
Poll's open for 3 days, and in the meantime I'll focus my efforts on the questions and answers that both options would include anyway.