The Look Of Disdain
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The Look Of Disdain
Working Title
After a cursory read of Ian Lynam’s, ‘That’s Entertainment!...’ essay, because that’s all I could manage, I can safely say, ‘One is not amused’.
Firstly, what ghastly design, or lack thereof, and that typeface. I don’t care how he justifies its use, it’s beyond, just beyond disgusting. To me it’s akin to using Comic Sans and that’s saying something.
Also, why does every essay Mark sends us to read (if you can call it this) use so many overinflated words. Side note, I’ll work on a better description for these later. Before I can even read the text, I first have to decipher what every second word or so means... and the list is long, enough to be annoying. If you have a point to make just make it. Don’t beat around the bush I say.
In a vain attempt to understand what Lynam is trying to say, let me break it some of it down into plain English:
Out of the gate, Lynam’s references a neoliberal era: what is this, did or does it exist, or did this guy just make it up? More research needed here! According to Google dictionary, firstly it should have a hyphen between the neo and liberal, and secondly here’s their definition...
Neoliberal adjective relating to or denoting a modified form of liberalism tending to favour free-market capitalism.
Lynam then sets the premise of his essay by stating, 'the sphere of cultural production and assorted economies attached to graphic design consistently ignore intellectualism as operational methodology'.
The puppeteers, the ones running the cultural show and fat cats with all the money who are in charge. This is what I take away from this sentence and it worries me somewhat. Everything is life is orchestrated, this much I know to be true. It’s scary when mentioned in anything remotely graphic design related. The two notions seem at polar ends of the spectrum of corruption and greed... or are they.
Intellectualism noun the exercise of the intellect at the expense of the emotions.
Next Lynam’s goes on to quote Jeffery Keedy's eponymous 2013 essay which describes global style, on an emotional level, as something that ‘sublimates quotidian boredom’.
Sublimate verb 3rd person present: (in psychoanalytic theory) divert or modify (an instinctual impulse) into a culturally higher or socially more acceptable activity.
Quotidian adjective of or occurring every day; daily.
We’re numb to the cultural content that surrounds us, immune to its effects and becoming increasingly aware of its lack of substance? I don’t know what either is trying to say, but this my interpretation anyway.
Ennui noun a feeling of listlessness and dissatisfaction arising from a lack of occupation or excitement.
Extraneous adjective irrelevant or unrelated to the subject being dealt with.
Fordist policies aka Fordism is a tag used to characterise the post-1945 long boom experienced by western nations. It is typified by a cycle of mass production and mass consumption, the production of standardized (most often) consumer items to be sold in (typically) protected domestic markets, and the use of Keynesian economic policies.
It’s odd, considering its more gruesome descriptive nature, but the next paragraph struck me: ‘The political poster today is the semantic equivalent of a bloated corpse floating in an aquatic environment... There is a body, but there is little to distinguish it as unique, much less rebellious in nature.’
At this point in time, 70+ years since graphic design became a recognised discipline, have we simply run out of ideas? When you think back over the course of art history, are we not caught in a perpetual loop of repeat, regurgitate and refresh? Nothing is new anymore. No idea is original.
Semantic adjective relating to meaning in language or logic.
‘Graphic design itself is increasingly fractured and graphic designers must be adept at more skills and specializations than ever before.’ My response to this: as a designer I must become a jack of all [art] trades in order to succeed, and I feel the weight of this pressure.
I disagree with Lynam’s summation that 'designers are more free than ever’. Not when taking into account political correctness and what not. I do, however, feel the tie of my workstation, or more accurately, laptop. I am certain it is preventing rather than aiding me becoming a truly great designer. Yet I cannot escape it. The pressure is always there to learn all the design programmes and packages, become an expert in them and thus a multifaceted designer in order to succeed in the industry.
Polyphonic adjective producing or involving many sounds or voices.
And living, existing, and experiencing life in the midst of a global pandemic, a time that will later become of great historial importance, Lynam’s words that ‘the possibility of actual freedom from control is nearly nonexistent in the contemporary moment’ could not feel more acurate. Forgive my brief meandering into the realm of conspiracy theories but something is afoot here. Whether it’s design we’re talking about or daily life, we are all being controlled by the powers that be, the one percenters or the whatever you may wish to call them. Very little lately feels like freewill and is more akin to an expected response to a predetermined situation?!
It’s funny how many articles and blogs, videos and what nots are being thrown our way to encourage us to use our time in lockdown to play, be creative and constructive when, as Lynam puts it ‘the Information Economy [had previously] destroyed boredom by occupying citizens' time while simultaneously deskilling them’. Now the one thing we do have in spades is time and many, like me, are using it to get back to basics. It’s no laughing matter how easily we are all controlled in this way - to work or play or work again.
Another frightening side note, when someone like Lynam points it out... because I hadn’t stopped to think about it before... Adobe has a virtual monopoly on specific software. With no competition or barely any, economics aside, how does this encourage creativity. In my humble opinion, it doesn’t and cannot.
Ontological adjective
1. relating to the branch of metaphysics dealing with the nature of being."ontological arguments" 2. showing the relations between the concepts and categories in a subject area or domain.
We are all controlled. Simple. Even down to our creative responses. Just look at Pinterest and Behance, Instagram and other social media platforms for example. We see something, the latest trend or fashion, we mimic it, we embrace it, we try to make it our own but in essence this isn’t what’s really happening, and then we repeat the process all over again and again.
Ostensible adjective stated or appearing to be true, but not necessarily so.
What others think to be true, is in fact highly likely the opposite. I know this makes me sound like a crazy person yet I cannot help but think it.
Raison d’etre noun the most important reason or purpose for someone or something's existence.
We create reasons to exist. Whether it be to go to college, get married or become a designer, in my case. Without a reason, there is no reason to exist. I mean what is the point to life?
If it is all about money, which largely it appears to be, then as a designer I’m a bit stuffed. While the ‘value of design [may be] increasing socially’, it’s economic value is not. Too many people think the can become or are designers simply by using Photoshop and selling bits on Etsy. It diminishes the importance of my degree, the value of design and being a designer, the years it will take me to become a bloody good one. But hasn’t this also happened in the wider art world? Many think they are artists, painters, sculptors or potters when they are not. Not even remotely to the likes of Michelangelo or Da Vinci status.
Reading an exert from ‘an as-yet unpublished essay by Randy Nakamura and Ian Lynam', a realisation that I am about to begin working in a defunked industry is dawning on me with statements such as ‘The ubiquity of the overused catchwords “creativity” and “innovation” are perhaps the surest indicators that a culture is in decline' and ‘...how is it even possible to talk about creativity in a way that is neither insipid nor irrelevant?’, and ‘Innovation, creativity’s idiot cousin, is in barely better condition.’
Add play to creativity and innovation and these words are the very basis of my own arguement that in order to be a good, if not great, designer - to create innovative solutions to many of life’s problems - we need to adopt a more playful attitude. I, therefore, cannot agree with Lynam’s statement that ‘almost anything can be considered the product of innovation’. Hard work does not help you innovate. It is but one element in a melting pot of skills and attributes, that not everyone has I might add, needed to cultivate innovation.
With a list of suggested reading and various, rather random, downloadable PDF’s as a last and closing thought to Lynam’s piece, I am left with a complete opposite feeling of being entertained.
http://entertain.ianlynam.com
The I’m not amused face 😒 🐈 #oneisnotamused (at Alkrington) https://www.instagram.com/p/B5-OT20F2ez/?igshid=t884f9ruvzj8
When daddy dresses the baby...! 🙈 #oneisnotamused
Go Liam, go Liam
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