I think Chihiro and Makoto make a nice couple, how about something with them? O:
Here ya go!!! I adore these two!!

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I think Chihiro and Makoto make a nice couple, how about something with them? O:
Here ya go!!! I adore these two!!
Birthy Hap!
I’m going to use that now omg thank you so much !! :D
Eating erasers is both the cause of and solution to all of Agent 8's problems
Splatoon Squegg Expansion When
soon my child
omg thank you all so much for the happy birthdays and other kind words! love you all!!!!
Awesome! I really want to visit the other parks, I've only been to the American ones. Going back to WDW in a couple weeks though! Another question tho: what's your favorite worldbuilding element that connects different areas of the parks together, like, the Lafitte conspiracy, The haunted mansion connections, or all of the LOA/SEA stuff? If you want to do one from each park again, go ahead!
Fun questions all around!
So here’s my two cents - World-building is great when it serves to tell a greater story or enhance the stories at hand. Otherwise, it’s just references, which are fun, but don’t really tell us much. SEA is both a good example and a bad one in this regard. Overall I really, really like the original idea of the Society of Explorers and Adventurers (SEA), but I also feel like it’s become very bloated and is in danger of losing meaning.
In its original context, SEA was created to tie Tokyo DisneySea together. As a result, SEA is a constant that shows up in most lands, and we trace their exploits from the 15th century up to the present day. In following their adventures, we see how exploration and discovery has been a constant part of their work (and of humanity) even as the surroundings change, and this helps enhance and contextualize the themes of the entire park. Great storytelling.
It has expanded in some good ways and some bad. SEA tying together Tokyo’s Tower of Terror and Hong Kong’s Mystic Manor is brilliant because the two are similar stories but have characters with vastly different moral centers and, as a result, different outcomes. They gain meaning in the comparison.
By contrast, I don’t see how SEA having a secret boardroom in the back of a Jungle Cruise restaurant really does anything for its story. I also think moving away from the original tone and including Haunted Mansion and Big Thunder Mountain is really weird and misses the point. Though, if someone has an argument in favor of them I’ll happily hear it.
So that was more like 25 cents, but I basically like world-building that enhances lands, parks, and attractions, and that overall tells a story in its own right. SEA, LoA, and the Laffite Conspiracy are all great examples of good ones! My favorite has to be SEA when it’s done right.
I also have a pet theory about the Haunted Mansions in that they are all the same Mansion, but we see some different parts in each tour. The exteriors themselves are all just entry points to the true Mansion, with is a sort of Twilight Zone-y ethereal realm.
Do you mean the Cuphead tutorial? To me it looked like an animator's sketchbook, I thought it was very nice. It's also longer than that small clip, the full video shows the guy continuing through it.
i dont mean the art style; i mean the actual level design and pacing. i’ve seen the whole thing and its just......... a bad tutorial.
Have you played Psychonauts? I recently played through both (non-vr) games and I think it would be up your alley!
I have watching people play the second game and saw a few videos about the previous entries in the series so I have a gist of the franchise I think?
Anyway I did REALLY enjoy the second game!! It has some really great comedy and cool environments (in and out of people’s heads)!!
Also I love Sam! She’s great! ^v^