outer worlds things i like so far
game does a very good job of the feeling of discovering something that is absolutely fucking terrifying. very clear feedback. im like hmm i wonder what happens if i do X and outer wilds IMMEDIATELY tells me that i have fucked up terribly and am now doomed to slowly asphyxiate in space
in general one of the best "games that initially seems very homey and comfortable and then rockets into horror" because it builds to it at a very natural speed. you get enough of timber hearth to get comfortable with the protagonist's home and then you lift off and probably discover a couple weird things but you're so preoccupied with everything being confusing that it doesn't hit you and by you i mean me that you're in a horror game until The Sun. and even when you ARE fully aware you're in a horror game and you know enough to get to the scary spots the comfortable world doesn't disappear. you can still find the other explorers on the world and have a comfortable place to rest. they always come back and you're constantly reminded that all these things exist in the same universe. which also makes it so much worse that you can't save them.
obv the environmental design is really good. the planets are big enough that you need to know where you're going but small enough that it feels like my fault i am literally always lost. i do wonder how the timber hollow people grow their food though. where are the sugar canes for the marshmallows....
same vein open world that's big enough to feel like there's a lot there but not so big that most of it's filler. big little world
clapping my hands like a fucking seal for the worldbuilding i love the nomai writing system it's so cool and the creative uses of the quantum crystals for architecture are so awesome. the foreshadowing in the museum is still my favorite though
the shuttle that just wastes your fucking time is really funny. i spent so long finding ways to kill myself trying to use it. very mean but i respect it
as a deep sea life fan i wanna be a hater so bad and say that anglerfish imagery is overplayed and them being the deep sea creature everyone and their mother uses for horror and how about you do some actual research and find a marine animal that has an interesting trait you can use for unique imagery..... but i must reluctantly admit. that the implementation. is extremely bad ass. and so i'm fine with it
things im not a huge fan of
i am on my fucking knees begging please just let me mark a spot where i am standing on my map. please. i know where the hanging city is i need to get to the specific spot in the hanging city where my thing is. would it be that gamebreaking for me to just be able to mark the location of the tiny entrance into the meltwater district. you don't even have to give me more than one.
not very robust accessibility stuff. the janky controls are intentional but an option for a slightly bigger margin of error for stuff like getting into/falling out of the elevators would really help for us shaky-handed bitches out there. also there are a lot of flashing lights including an unavoidable section every single time you die.










