Team Meeting with Adam
This was the last meeting we have with Adam before we start Phase 4, and it was basically to lay down some guidelines for how team work would have to be presented by the end of the semester.
We were told not to go for a vertical slice, but to attempt to make a complete a game as possible, even to be able to get it to an Alpha stage that could then be put up on Steam Greenlight for example.
“dont make something that doesn’t work” Well i mean yeah that’s the idea mate.
If there’s anything that we could outsource, such as Music or Sound effects, that we should try and get that outsourced to reduce the strain put on the team where we can.
It was also a concern that we would muddle the boundaries of who’d done what in the grand scheme of things, so we’d have to make it really obvious who’s work was who’s.
We are to make the GDD as useful as possible for the second semester, and less as a document that we made for just the sake of submitting something.














