Planet Biome and Environment Headcanons - Part III
Papetoon is known for its savannas and sparse forests. Canyons have been carved through its mountainous regions for millennia by the tedious albeit steady work of freshwater rivers. Rectangular plateaus are a common sight in the wildlands. In the areas near its equator, the grasslands evolve into dry, rocky semiarid deserts that stretch for hopeless miles and are said to house bandits and other ruffians looking to escape the law. Contrary to desert planets like Titania, Papetoon does have a few oceans. The land steadily gets less arid the closer one gets to the oceanfronts. It is not uncommon to see wetlands the further from the equator one gets. There are even some instances of salt marshes in various locations. Rivers often split into estuaries at their end, creating forked, watery pathways.
Fichina was once a land of tundras and alpine forests, but climate change due to natural phenomena (or so the Cornerian government states) caused its weather to go unpredictably out of control. Despite efforts to colonize the frigid world, Corneria has had little success with making it a booming land of trade. Climate control has somewhat stabilized the weather, allowing a few colonies to set up shop in scattered troves across the frozen planet’s surface. Expeditions into the wilds have revealed an abundance of mountain ranges with breath-taking beauty, despite their current status as being mostly buried in heaps of white snow. The aurora is a common sight, lighting up the night sky in a colorful spectacle. There are no known settlers on the planet except for the Cornerians, leaving it virtually untouched (most likely due to its inhospitable weather). Cave systems lined in ice and hidden amid glaciers have recently become the target for exploration. There are many eager souls wanting to see what may lie beneath the ice...
Solar is a planet dubbed absolutely inhospitable by the Cornerians, thus is largely overlooked despite its lethal, fascinating surface. Oceans of violently crimson lava soak the planet, making its natural temperate way too hot for the average Lylatian to withstand without heavy equipment. While most of the planet is lava, there are notable islands of charred black stone. They are desolate. The only lifeforms that have been observed are the Gores-- leftover bioweapons created by the mad Dr. Andross in an attempt to make creatures able to withstand the high amounts of heat radiating from the planet. They roam in lonely flocks, their numbers dwindling as time passes on. Soon, like everything else that goes to the fiery world, they will die away and be reduced to ash.
Kew is a small forested planet beyond the known Lylat System, beginning a section of space known as the Outreach Ring-- a collective of worlds rich in magic and virtually untamed. Being situated somewhat near Venom, it quickly became home to fleeing refugees from the Lylat Wars, who shaped the planet with ramshackle cities who are often locked in violent territory disputes. In stark contrast to its hastily-built cities are its dangerous wildlands, which are filled to the brim with everything that wants to kill you. Bio-illumination nixes the need for a torch to wander the strange and feral lands between cities, but make no mistake; despite its beautiful scenery, the wilds claim countless lives every day. Lakes strewn amid the forests have taken up an ethereal, brilliant blue glow at night. Old, scattered and abandoned cities made of stone lay tucked away in hollows and clearings-- their sides painted in glowing blue paints. One cannot help but wonder what sort of people used to dwell here.












