It's now the 30th anniversary.


#iwtv#interview with the vampire#the vampire armand#assad zaman

seen from China
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It's now the 30th anniversary.
Enemy Robots from Descent 3
First Descent single segment deathless full game playthrough on the hardest difficulty in the world.
"Hello, I finally decided make a deadless full game run on insane difficulty. I made almost identical run 2 days before this one (it also took 2h 36min), but I accidentally didn't save the demo. This time I saved it. Forgive me my little black out in level 25 (at 2:23:25), where I forgot about PTMC Defense Prototype robot, which is behind the door on right side. This is the only robot (excluding matcens) that I left in the game. I hope you will enjoy!"
Fuck Embracer Group, Actually.
Volition shuts down after 30 years
Doing some gameplay modding with the original DOS Descent II using HAXMEDIT. The level is by DarkFlameWolf from her project “Descent 1 The Lost Levels” (a set of more or less D1-style levels for Descent II), with most of the Descent II and Vertigo enemies robots by Descent 1 robots except for some particularly interesting and useful D2 robots (Ice Spider, Sidearm, ITD/ITSC, E-Bandit, Smelter, Seeker, and Boarshead).
The gameplay mod adds tracer effects to the vulcan and gauss cannons, makes flares cost no energy, makes all robot versions of player weapons look and sound the same as the player versions, restores missing robot sounds from Descent 1, and rebalances the Class 1 Driller and Fusion Hulk. They both carry new robot versions of their weapons that scale with difficulty. On Rookie, which I’m playing on, it is quite possible to dodge much of the fire from Class 1 Drillers (as you’ll see in the video), though it requires room to maneuver, distance, and impeccable reaction time. They’re still very scary, but not unfair like in Descent 1. I plan on also making homing robot weapons much slower on difficulties below Ace to allow players to outrun them and pull off wild missile dodges like with revenants in Doom. It works with any source port except D2X-XL, which handles sounds differently from the original engine and will not work properly with the modified .s11 and .s22 files.
I plan on eventually making a level or even multiple levels for Descent using this gameplay mod as a base.
Back Box Cover for Descent 3