You awaken in a swamp…or is it the woods? You don't know. You don't know where you are, you don't know what you are.
A human, or something else entirely?
A vessel, or a monster in your own right?
Whatever you are, whoever you are, you've picked a hell of a time to wake up in The Wardens. Mysterious deaths, missing dead bodies, and a supposedly incurable disease that's slowly killing the forest around you.
Not to mention that man (?), the one that only you can see, that only you can hear, who keeps trying to tell you to get away whilst you can.
Recover your memories soon, my little lamb, before paradise crumbles and the deities abandon you all..
Play as an amnesiac in completely unfamiliar territory...you're pretty sure. Make friends, make enemies, develop a crush, maybe even play detective, the choices are yours to make.
Just...maybe make sure you jog that memory a little, lest you become the next ashen body to end up face down in the swamp (again, in your case).
Choose Learn your name, sexuality, and gender, as well as certain aspects of your appearance as you navigate your surroundings and interact with the people in them.
[characters of note below the cut]
Important Encounters ;
The Annoyance - he / they
He's always there, just behind your shoulder, hovering like a concerned parent (or maybe a mosquito you can't quite swat away). On a good day between the two of you, you just about remember how to walk and talk, yet despite that he can pretty accurately guide you away from perceived trouble. Will you choose to listen to him, or will you disregard him as a paranoid hallucination?
The Medic - she / her [RO]
She's patient and gentle, everything you could ever ask for from a healer, and surprisingly in tune with your needs even despite being strangers. Still there's a lingering concern as more bodies vanish, as more trees begin to wilt, a pressure mounting on the Medic to fix it somehow. Will you find a way to ease her burden a little, or will you become yet another problem adding weight to her shoulders?
The Guard - he / him [RO]
He's quiet and stoic, but not cruel, patrolling the town with an unrelenting vigilance that serves to put many people at ease with how consistent he is. His task is to ensure the safety of the townsfolk, so he regards you with suspicion wherever you go, the timing of your appearance an unfortunate coincidence. Will you prove his suspicions unfounded, or will you give him reason to kick you out like he's wanted from the start?
The Priestess - she / they [RO]
Sheltered and a little timid, it's the Priestess' job to monitor the Central Tree, the life of the surrounding area, making sure the deities stay peaceful. She is the first one called, right after the medic, about your markings, in the hopes that she could discern what they were. Her quietness is a little uncomfortable at times, sure, but she's perceptive and kind (if a little awkward). Will you let her help as best they can, or will you listen to the voices saying that there's more to her than meets the eye?
The Enigma - they / he [RO]
Your neighbour whilst you stay in The Wardens, though you rarely ever see him at home. He's charming and playful, helping out here and there, and entertaining the kids with simple magic tricks. Yet...you don't really know much beyond their first name, in fact you're not even sure their whole appearance is natural, now that you look closer. Will you uncover their secrets, or will you let him fade from your mind in a distant whisper?
The...what is that? [who] is that...?
Don't worry, little lamb, you'll find out soon enough. It's watching, after all, and you make for such good entertainment. It can't help but show its appreciation.
If you have any questions regarding any of them, then please feel free to send in an ask! I'd love to hear from you (+ I love a good excuse to yap lol).
Links to my projects:
PARASITIC - a horror IF set in a fictional world. You play an amnesiac trying to regain your memories (if you can), and maybe prevent the death of everyone in town. Maybe.
PROGRESS: demo updated 09/11/25 to contain prologue - chapter 2 ; draft for half of chapter 3 complete, not added yet
THE HUNTED - a fantasy set in a fictional world. You play as a fugitive attempting to find out what happened to your brothers without being caught out as a fae. Run, or fight. Hide, or go out with a bang. You decide.
PROGRESS: public demo contains prologue - chapter 1 ; draft for chapter 2 complete, currently being added
THE ADVISOR'S GAME - a mystery/romance set in a fictional world. You play as an assassin, infiltrating the palace as a royal advisor. Your task: to kill the crown royal. Yet...is everything as it seems?
PROGRESS: on hiatus. will be overhauled.
OTHER LINKS;
my art account here ; comms are open
my (mostly for lurking) personal blog here ; rarely respond on here
have an encounter with a horror of your choosing :)
As I said before I have not fixed the bugs yet, as they are at the beginning of ch1 and really don't effect gameplay all that much - they will be fixed eventually, but not right now.
I got impatient, so I scheduled this post to come out at 1am GMT on July 7th instead, that way I can wake up an deal with any bugs there may be right away (and update the pinned post) lol
anyway, without further ado, I hope you enjoy the first demo drop for Parasitic:
+ progress update; July 24th (ish) - November 3rd (ish)
Hi there, forgive the radio silence (or don't), but here's a long overdue update.
I was mainly absent due to some personal things happening with a couple of my flatmates, alongside my family coming over from abroad for my graduation - however I should be freed up a little now to be a bit more active.
...Maybe.
Anyway, onto the main announcement.
The Parasitic demo update will drop on Friday (November 7th)
This update will bring you the entirety of chapter 2 (at the absolute minimum), though I will admit I haven't fixed the two minor bugs in the coding for chapter 1 - they don't break the game, so they are low on my list of priorities.