Julien Andlauer, WEC: 1000M of Sebring
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Julien Andlauer, WEC: 1000M of Sebring
Project25 PORSCHE 911RSR on 🔥
Jörg Bergmeister had a very very hot lap at the FIAWEC test days last week at Sebring - He’s Ok, the Porsche not so much ... The leading FIA WEC AM Team Project25 did everything to rebuild the car for the upcoming 1000mSebring this weekend - All the best and good luck guys! 📷 Jamey Price Photo
Representation is the key to kickstarting discussion, and video games have taken a woefully one-dimensional approach in the mental health conversation. While there’s no shortage of mental health-related content in today’s games, it falls into one of two specific camps, neither of which confront the complex and nuanced issues with the empathy and consideration they deserve. If you encounter a game that deals with issues of mental health, chances are it’s a horror game. The genre loves to play around with mental illness; specifically the vague, generalized Saturday Morning Cartoon-style "insanity" that doesn’t match any real definition of the term. In fact, the concept of sanity is so ubiquitous within the genre as a thematic, narrative and mechanical device that several horror games feature [in]famous "sanity meters;" literally a way to quantify how "crazy" characters are. These representations are as harmful as they are common. When discussing a topic as sensitive and misunderstood as mental illness, empathy and understanding are crucial, and this content fosters neither.
Patrick Lindsey, Gaming's favorite villain is mental illness, and this needs to stop
day 22 – depression quest (ages 20 and 19)
developed by zoe quinn, patrick lindsey and isaac schankler
released in 2013
(rynne is feeling down)
rynne: todays game is depression quest ha ha kiera: 😟 but yeah I’ve played it it’s actually a good game so is depression quest our game of the day? rynne: no because I turned it off it was depressing me kiera: it's quest is complete