Patterns and Styles: Avvar/Alamarri
Avvar/Alamarri design is quite rustic, stone-based, and sometimes it's hard to differentiate one from another considering their cultural history: the Avvar are a branch of the Alamarri that moved towards the Mountains. Alamarri as well as Avvar and Chasind have a long story of inter-racial mix with the dwarves of Orzammar, which is clear in their art: heavily based on stone and with some imagery of dwarves.
However, it is important to remember that Avvar in particular may have had also relationships with the Elvhenan, as Tyrdda's lover was an elven woman. Their tradition with mages and their treatment of the spirits also resembles their influence from the elvhenan culture. This strange mix is then reflected in the art.
This series of posts are not exhaustive since I’ve developed a very detailed list of tags tracking certain features of a given design. These posts merely try to gather in one place the symbols and elements I used most of the time when identifying buildings in my analysis of DAI.
[This post is part of the series “Patterns and Styles ”] [Index page of Dragon Age Lore]
Patterns
When it comes to patterns, the only one that I can assume is alamarri it's an intricated rhomboid pattern [celtic-like] that we can find in some columns of arches that are spread all over Ferelden. It's not clear for me that this pattern was later imported by the Avvar. However, it's interesting to highlight the resemblance to the elvhenan walls in temples such as in Mythal's Temple [see Patterns and Styles: Elvhenan] which also seems to be related to the pattern found in the pants that Dalish wear, and ironically, Qunari too.
Statues and decorations
1 - Keepers of Fear and their variations
Part of the reason I consider these statues as Keepers of Fear is that they represent similar imagery; they share the style and some characteristics, and are related to the codex The Keepers of Fear. They display the despair and fear that the Alamarri felt when the Blight came from the north. They tend to be elongated humanoids, usually with pointy teeth, without a nose, and screaming/cowering body language.
They also appear close to one another, in groups, in Kenric’s study room in the DLC Jaws of Hakkon [ Frostback Basin [DLC]: Miscellaneous ] implying similar origin for study. They also decorate the paths that head to the Avvar Hold in the DLC, and inside the hold itself.
In the Fade, we find the codex The Keepers of Fear on one of these statues, where we learn that the Alamarri/Avvar used them to scream inside them during the time of the Blight, thinking the darkspawn were spirits. As we know thanks to the DLC Jaws of Hakkon, the Avvar [and by extension most likely the Alamarri and the Chasind] would feed the spirits to keep them close [spirits] or away [demons] from their communities.
1A - Screaming Keeper [Alamarri/Avvar]
Where it can be found:
In Crestwood, in a place a bit isolated closed to a destroyed Andraste statue,
In Fallow Mire: Granite Point [not original from this place],
In Frostback Basin [DLC]: Stone-Bear Hold Avvars : Everywhere, specially along the paths.
In Hinterlands: Minor places, in several places and caves.
In Hinterlands: Redcliffe – Future, along the corridors of the fortress as the Fade and the Waking World get merged.
In the Fade Part 1, Part 2, Part 3, in many places, since this part of the Fade we visit is close to the lair of a Nightmare Demon who feeds upon the Fear and Despair. At some point one of these statues triggers the codex The Keepers of Fear.
The Fade of Flemeth: Part 1, Part 2, as decoration of an avvar/alamarri corridor.
Brief description: This statue is elongated. It has long arms, and its hands are grabbing the face, distorted in fear as it screams. It has no nose. There are some strange appendages falling down and making an extension of its chin [thick beard?]. We can see the ribs very easily, suggesting illness or hunger. It also has elongated legs, one of them crossing over the hip that conveys an impression of more terror and fear.
These Keepers appear quite regularly in all places over Ferelden and the Frostback Mountains. They are inserted in the landscape or along paths, and we can see they are a good reflection of what the codex The Keepers of Fear says: They are part of the Avvar/Alamarri "superstition”: They thought the Darkspawns were bad spirits that fed on fear, so they crafted these statues to feed them far away from their communities, to keep them satisfied and away from them. However, when this did not work [since the darkspawn are not spirits], the Alamarri/Avvar used these statues to scream inside them and pour all their fear into them, “burn” it in order to get rid of it, and go to battle against the darkspawn no matter their gender or age.
In the Frostback Basin [DLC], we can find these statues flanking the path to the Avvar Hold or inside it. In the Fade it makes sense for them to appear where the Lair of the demon Nightmare lives: he has been feeding upon these fears for centuries.
1B - Screaming heads [Avvar]
Where it can be found:
In Frostback Basin [DLC]: Miscellaneous: everywhere
In Hinterlands: Statues, paintings, and structures found in the open , Wolf Hollow, Tyrdda Bright-Axe Path [as a part of the stanza], and Minor places
In Hinterlands: Redcliffe - Future, as the Waking World and the Fade merge one another.
In Therinfal Redoubt [in the part of the Fade]
In the Fade Part 1, Part 3, in many places. This part of the Fade we visit is close to the lair of a Nightmare Demon who feeds on Fear and Despair, so it makes sense we see so many of these Keepers.
The Fade of Flemeth: Part 1, as decoration of an avvar/alamarri corridor.
Brief description: This statue is an isolated head with two faces [front and back display different shapes], I can see humanoid faces in them: one as a screaming melted human without nose [which can also be considered the face of a Terror demon or a ghoul], and the other one as a screaming boar of pointy teeth, which inside its mouth there is another screaming face. Everything is too deformed to be precise.
The game efficiently combines these heads in ways that seem to create new different horror statues by clipping them.
We find these faces all over Ferelden and the Frostback Mountains, specially in Avvar/Alamarri territory.
1C - Sitting screaming humanoid [Avvar]
Where it can be found:
In Frostback Basin [DLC]: Stone-Bear Hold Avvars : specially in small cliffs into the sea, where the Avvar can be seen fishing. It can also be found aside a path inside the Avvar Hold.
In the Hinterlands: The Unknown Ruin [Mihris] clipped with a skull.
In the The Fade of Flemeth: Part 2, clipped with a skull.
In Hissing Wastes: scattered objects and ruins, inside a crevice where a Fereldan vendor has been placed, but we only find their mabari and several objects of Ferelden iconography.
Brief description: This statue is elongated and shares many characteristics present in 1A and 1B. It shows long arms, hands covering the eyes, screaming out of fear as it cowers. It's sitting inside a basket. It has no nose and its teeth are pointy. We can see the ribs very easily, suggesting hunger or illness.
During the DLC Frostback Basin [DLC]: Stone-Bear Hold Avvars, Dorian will point out this is an Avvar statue, which makes sense considering we are in an avvar hold.
1D - Sitting screaming humanoid with hands inside the mouth [Avvar]
Where it can be found:
In Razikale’s Reach, as part of the stratification of the Temple when it was taken by the Avvar-Hakkonite and rejected the Tevinters that had been installed around the time of the first Blight.
Inside Skyhold if you pick the Avvar decoration.
Brief description: This statue is elongated and shares many characteristics present in 1A, 1C, 1E and 2. It displays long arms, but no hands. It’s not clear if the hands are inside the mouth or means they were eaten [I favour this second option since these statues tend to be scrawny, conveying the idea of famine, another very common fear among the Avvar, specially during the Blight times]. It has no nose and its teeth are pointy. Its legs are protruding from over the shoulders, giving the sense that this figure is sitting and cowering. We can see a bit of its ribs in between the arms. The position is similar to 1C and 2.
1E - Sitting screaming deepstalker humanoid [Likely Avvar]
Where it can be found:
In Hinterlands: The Unknown Ruin [Mihris] , at the sides of another Avvar/Alamarri statue [1C] clipped with a skull.
In the Fade Part 2 and Part 3, It is a zone where we find a Tevinter sacrificial altar.
In the Fade of Flemeth: Part 1, this statue is beside a sacrificial altar again.
In The Fade of Flemeth: Part 2, it appears at the end, where we find Flemeth. They are positioned as to form a frame for the statue that was stabbed in the back and bleeds.
Brief description: These statues share some similarities with 1A, 1C and 1D: they show long arms, with hands grabbing the sides of the face as it screams. It has no nose nor eyes. We can see the ribs very easily, giving a sense of skeleton [extreme famine?]. What makes this statue particular is the strange mouth, closer in shape to a deepstalker’s mouth. It’s not clear if the figure is sitting, since it has no legs. Its base has the outline of a figure that reinforces the idea of screaming in terror and rising its arms. This figure has a shape that also resembles a terror demon.
In some places in the Fade, the head of this statue is burning, making clear suggestion to the codex of the Keepers of Fear, in particular to the part where they burn their screams of fear to find courage to fight [and die] against the darkspwan.
Rarely appears alone [it’s usually presented in pairs], and when it does, bones and bodies are shown below it, relating it to sacrifices and death. Most likely the concept of sacrifice comes from the part of the codex where once the fears are burnt, the alamarri went to fight a hopeless battle.
What’s interesting of this statue is that it’s a central piece of decoration in the Lair of the Nightmare Demon, in the Fade [check Part 4]. There, we see four of these statues, vomiting blood. Around this spilled blood, some bits of red lyrium can be found. This construction may be entirely done for shock value, since it’s a reuse of several assets assembled in a way that inspire terror and fear just in the moment where the Inquisitor faces the Nightmare demon.
2 - Eroded dragon skull and variations [Avvar]
Where it can be found:
In Swamp Kulsdotten, in the Frostback basin
In Hinterlands: Statues, paintings, and structures found in the open , Wolf Hollow , and Redcliffe – Future.
In the Therinfal Redoubt [As part of the decoration of the fortress’ main room]
In the The Fade of Flemeth: Part 1 as well as the common Raw Fade.
In Hinterlands: The Unknown Ruin [Mihris], as the base of the main, central figure, which is 1C with a clipped skull.
Brief description: I personally call it "Eroded dragon skull", because I have no other way to call it to tag it in the blog. I see a kind of dragon skull with horns that go backwards and then forward, but it also looks like a statue of a humanoid, with elongated legs that protrude from the sides of the skull. Like in the previous statues, it has no nose and seems to have pointy teeth at the end of the “snout”. All the details are blurred for what it looks like erosion.
On its back, this statue has a G symbol which doesn’t present the same level of erosion than the front. I only found a remotely similar symbol in the elven artefact. It’s a strange symbol, dwarven-like even for an “elven” artefact [looks like a squarish swirl]. In fact, that symbol can be found in dwarven objects [specially tapestry and rugs]. Once more, it’s only what I’ve observed, I don’t think we have any evidence to even speculate on this. It looks quite on purpose, though. A whole eroded statue with a clear G on its back is a choice in terms of design.
If we compare this statue with similar ones found in Avvar/Alamarri-related places the common characteristics show up:
It has long limbs, open mouth, and pointy teeth, without a nose. Through these similarities it seems reasonable to relate it with the Avvar culture.
3 - Tyrdda statue [Avvar]
Where it can be found:
In Hinterlands: Tyrdda Bright-Axe Path
and in Hinterlands: inside the Grand Forest Villa.
Tyrdda Bright-Axe was a legendary Alamarri chieftain who is considered the founder of the Avvar.
Brief description: The statue is simple, with a woman holding a sword [which is strange considering the Avvar always knew she was a mage and was holding a staff]. It has limbs a bit elongated and her ribs can be seen.
4 - Lady of the Sky [Avvar]
Where it can be found:
In the Skyhold [Stone-Bear Hold Avvars ] when you pick Avvar Decoration
Brief description: This satue is an owl, representation of the Lady of the Skies. I find interesting in her design the ring around her head: small little spikes that may be related or may have inspired artistically other symbols in the game: the thorns that we have seen many times in vines, which have elven influence [after all, the Avvar have a strong elven influence in their culture if we consider the tale of Tyrdda Bright-Axe Path as more or less reliable with respect to her lover of leaf-like ears], or could be an inspiration of a sun. The symbolism of the Lady of the sky with the sun is also shown in her painted representation, as I talked about in the post Dragon Age Iconic Patterns: The Sun.
5 - Korth [Avvar]
Where it can be found:
Stone-Bear Hold Avvars , close to the entrance of the hold,
or in Skyhold when you pick Avvar decoration.
Brief description: This statue shares the similar position of 1C, 1D, and 2, but instead of being a squat position due to fear, in Korth’s case it’s because the weight of the stone. Korth is the Mountain-Father, so this representation shows he is supporting it. His face, so filled with beard, and his body, short and thick, seems to recall dwarven nature, which could exists since the dwarf influence in the Avvar is present in their tales [Trydda had a child with a dwarven prince]. Curiously, it has horns [that can be part of a potential helm he is wearing?]. He is snarling as he endures the weight of the mountain/Stone.
6 - Dwarf with long limbs [Likely Alamarri/Avvar]
Where it can be found:
In Crestwood: surface , Crestwood: Flooded Caves , at the entrance of the drowned village,
In the Stone-Bear Hold Avvars, in the main throne room
In Hinterlands: Statues, paintings, and structures found in the open , Wolf Hollow, and Tyrdda Bright-Axe Path showing the path to some of the statues that trigger Tyrdda’s story.
In an unknown place called the Forgotten Tower, where the presence of this statue seems to reinforce the idea that this place was inhabited by an avvar, as it shows the codex triggered in this place: Old Codex: Mouldy Journal.
Brief description: This statue shares the characteristic of having elongated arms crossed over the chest in similar fashion as some Fereldan drawings seem to have [see Nation Art: Ferelden]. It displays a short man with hair, long beard, and a long, curvy moustache. The back and the front are the same image.
This statue is one of the most reused all over Ferelden, specially in regions where the Avvar-Alamarri presence was strong in the past. I think they represent the dwarves, which makes sense if we read the tale of Tyrdda: Avvar’s chieftains descend from humans and dwarves.
A weak pattern may suggest them as “pointers” or “guides”. Sometimes they are placed in pairs creating a path towards a place of importance [see Tyrdda Bright-Axe Path]. Sometimes, as pointers of graves or special places.
7- Monolith with swirls [Likely Alamarri]
Where it can be found:
In Hinterlands: Statues, paintings, and structures found in the open , Wolf Hollow, Tyrdda Bright-Axe Path
In the Forgotten Tower , where the presence of this statue seems to reinforce the idea that this place was inhabited by an avvar, as it shows the codex triggered in this place: Old Codex: Mouldy Journal.
Brief description: I’m not sure if it’s a mabari or a horse. The Avvar are not fond of the mabari, since they are a tamed animal; however, they seem to use an “avvar horse” that looks like a zebra, and it is a bit wild. On the other hand, I also suspect that this statue may be Chasind, simply because in DAO we saw similar monoliths with line patterns on them in the Kocari Wilds [Check Ostagar post or The Blackmarsh and the High Dragon for details]. Unfortunately, these monoliths have no codex associated with them and there is little to speculate about.
8 - Monolith with ropes [Likely Alamarri]
Where it can be found:
In Hinterlands: and Crestwood, but in general all over Ferelden.
In the Frostback Basin and inside the Stone-Bear Hold.
There is no much to say about this element. It appears everywhere, more as a decoration or a support for other statues.
9 - Table of Wolves [Confusing. Likely Ferelden]
Where it can be found:
In Crestwood: surface and Hinterlands: Statues, paintings, and structures found in the open
Brief description: a metallic dark table decorated with spiky wolves. The wolves have a strong resemblance to the ones that were painted by Solas in his mural “Inquisition Formation” [Read “The actions of the Inquisitor”]. It seems related to the mabaris/wolves presented in 10A, which tend to appear in Ferelden-based enviroments. It seems to be Ferelden but it could also be inherited through the Alamarri culture. What always caught my attention was the material: unlike the rest of the Alamarri/Avvar statues, it’s not made of stone but dark metal, a Tevinter-origin characteristic.
10 - Mabaris
Mabaris are depicted all over Ferelden without much surprise; Ferelden has a culture deeply entangled with them. However, sometimes the hound silhouette seems to be confused with that one of the wolf and it’s hard to distinguish one from another. We know due to the legends [unreliable sources but decent enough for this level of understanding] that the Alamarri had their dogs. The potential Alamarri origin of the The Ash Warriors [who fight with their mabaris beside them] seem to support those [unreliable] legends. However, the Avvar are not fond of tamed animals, and prefer wild ones that can be befriended, hence why a wolf is more suitable for them. Considering this detail, it’s natural to understand the following statues as somewhat in between the lines of the Culture of the Alamarri, the Avvar, and the Ferelden [maybe even Chasind too?]. The blurred difference between mabari and wolf translates into the difficulty of deciding to which culture these statues belong to.
10A - Pointy Mabaris [Likely Ferelden]
Where it can be found:
In some places in Crestwood: surface
In Therinfal Redoubt as part of the decoration of the Fortress’ main room.
In Frostback Mountains: Haven, as part of the decoration.
Brief description: The look too similar to the wolves drawn by Solas in his mural “Inquisition Formation” [Read “The actions of the Inquisitor”].
10B - Mabaris with lines [Likely Alamarri/Avvar]
Where it can be found:
In Fallow Mire: Granite Point , it is not original from this place, but since it’s kept beside other Avvar statues it may imply same origin too.
In Hinterlands: Wolf Hollow, again found with other Avvar statues.
In Therinfal Redoubt as decoration
Brief description: It is almost a monolith, similar to the ones we find in the Kocari Wilds in DAO [ read Ostagar post or The Blackmarsh and the High Dragon for details] and to 7 but with less curvy lines and more angular ones.
In the Fade Part 3, one of the heads of 1B has this statue sprouting from its mouth, which offers the codex A Plea from the Warrior to the Spirits. It seems to be written by an avvar/alamarri or a descendant of them, for example a Ferelden person who remembers the “old ways”. It speaks about how the wolves had been allies to the humans once, but the softening of the human, the replacement of the hunt as a survival means for an agricultural lifestyle, changed this relationship, replacing the wolf and the hunt, by a hound and a sedentary life. There is a reinforcement of the concept of the wolf as a symbol of freedom and rebellion, as a creature who doesn’t simply obey, like a hound does. Then, the Darkspawn came, putting at risk this comfortable sedentary life, showing how little power hounds have. “Kill the hound in my heart […] in its place, give me the wolf”. The wolf is representation of power, bravery, and freedom, as the mabari represents obedience and loyalty.
10C - Beheaded female Mabari [Likely Ferelden]
Where it can be found:
In Hinterlands: Minor places, specially in a cave where we see several Avvar statues and some Tevinter ones.
In the Forgotten Tower, where the presence of Avvar statues combined with the codex of this place: Old Codex: Mouldy Journal seem to reinforce the idea that this tower was inhabited by an Avvar who was rescued by an Elvhenan.
Brief description: It depicts a female mabari which has been feeding puppies [flaccid mammals]. On her back there is a spiky pattern that could be related to the spiky style of the wolves in 9 or 10A. What it’s disturbing is her head, which is barely kept in place because it’s attached with strips that have written runes on them. Inside the space between her head and body, there is usually fire [Waking World] or meat [Fade].
10D - Spiked Mabari [Likely Ferelden]
Where it can be found:
Mostly in Hinterlands: Statues, paintings, and structures found in the open
And in the Seeker fortress during Cassandra’s personal quest.
Brief description: These are mabari-totem figures in styles that can be Ferelden most likely, but seem to be inspired in Alamarri/Avvar ones since they have some similarities in style to 10B and 10C. There are no codex associated with them.
11 - Additional elements:
There is an Avvar table used in Stone-Bear Hold Avvars , that was also used to erect the hero of Ferelden’s monument in Hinterlands: Redcliffe - Present , so we can suspect avvar-alamarri-ferelden origin of it.
In Skyhold, when we activate the Avvar decoration, we find a unique statue that is not seen anywhere else: it looks like a tree branch-hand holding a bowl. It gives me the impression of a sylvanian hand.











