ooc; happy midsommar, don't forget to sacrifice your elders, stuff your toxic bf in a bear and join a cult ♡
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ooc; happy midsommar, don't forget to sacrifice your elders, stuff your toxic bf in a bear and join a cult ♡
Niche dbd concepts chapter 4: Peak
Stats:
Speed: 115% (4.6 m/s)
Stature: Tall
Terror radius: 32 m
Lullaby: 45 m
Weapon of choice: Makeshift lance
A long stick with a sharp stone tied on one end. Perfect for fending off in the wilderness...
(When the Scoutmaster climbs, the lance is stored in his back, secured to his body with a rope)
Introducing: The Scoutmaster
Chase music: Fear Myers (From the Peak ost).
Power: The endless climb
Press M2 while facing a wall to grab onto it, press the arrow keys to move vertically. While climbing, the power meter will slowly drain.
Press space while climbing to perform a short climbing rush ( lasts 3 seconds) in exchange of 30% of your power meter.
It takes 12 seconds for the power to fully recharge once its depleted. Seizing to climb at any point will allow you to recharge the power.
Climbing will allow you to enter the second story of buildings by grabing onto ledges or vaulting windows.
While climbing, your camera POV is set to third person.
The scoutmaster's climbing speed is 110% (4,4 m/s).
You become undetectable while climbing (but keep in mind you also emit a 45 m lullaby).
Passive: Rule 0
Never abandon a friend in need!
Rule 0 is broken when a healthy survivor strays apart from the group.
Anytime a survivor becomes injured, downed or hooked, all other survivors become tested. Once said survivor is rescued or healed, all healthy teammates that didn't participate in the rescue or the healing will have broken Rule 0 and in turn, will be declared as scoundrels.
While climbing, scoundrels have their possition revealed by killer instinct anytime they are at least 15 meters away from another survivor. But most importantly, they are unable to hear the lullaby.
Further more, scoundrels have their vision become slightly distorted by static. Repeatedly breaking Rule 0 will increase the effect reaching the point were a repeated offender will have their field of view mostly obscured by a thick fog of static.
Performing cooperative or benevolent action for 20 seconds will remove the Scoundrel status effect. On the other hand, rescuing a survivor from hook will instantly remove it.
Scoundrels can be recognized by the static appearing in their character icon in the status hud.
Discipline
While in chase, a claw icon will appear on scoundrels when you are close enouph to hit them with a basic attack. By pressing and holding M2, you will grab the survivor instead. Releasing the button will make the Scoutmaster throw the survivor. Holding M2 while grabbing a scoundrel will grant you up to 5 seconds to look around and adjust the direction of the throw.
If the five seconds are over before you yeet the survivor, they'll escape your grasp and put you into a short fatigue.
Just like Wesker, if the thrown survivor collides with a teammate, they will both be injured and inflicted with deep wounds.
Don't forget about Rule 0!
Gameplay overview
The Scoutmaster is a punishing killer that thrives on unorganized survivor teams. Climb up tall walls or trees to get a better view of the map and surprise attack survivors by jumping on them like a spider. Once survivors start getting injured and hooked, your power will ramp up its effectivness. Prioritize survivors who have broken Rule 0 and fling them around to harm the others. Use your climbing ability to climb up buildings and cut off survivors that are running upstairs or going up hills in order to throw you off.
A survivor giving you a headache in a jungle gym? Worry not, scale over one of those pesky walls to give the little scoundrel a heart attack!
Counterplay
Teamwork is key when playing against this killer. Take note of the buildings and walls around you and keep your ears opened for his lullaby. Make sure to huddle up to your teammates to keep an optimal survival temperature. Wander off if you must, but remember: DON'T BREAK RULE 0!!!
The lanky creature observed us upside down from a tree. Like a spider stalking its prey.
Perks
- Embrace the occult
Your exposure to the land's magic has rubbed up on you. Even if you don't understand them, you recognize these practices and use them to your advantige.
Gain a 5% haste when under the area of effect of a boon totem, which lingers for 10/15/20 seconds after exiting said area. You're able to see the aura of boon totems.
- Acrophobia
Whatever you do: don't look down.
Survivors that fall from a height scream and have their aura revealed for 3/6/9 seconds. If an injured survivor falls from a height, they become mangled and exhausted for 60 seconds.
The stagger that survivors suffer when landing a fall has its duration increased by 5%.
-Hex: Wrath of the righteous
(Wotr for short)
You were left behind in this empty land. And now, it's cursed by your wrath.
Hooking a survivor for the first time will light up a dull totem.
Every time a survivor is hooked or gains a hookstage, this perk gains a token up to 4.
Cleansing the hex totem will cause all generators to become blocked for 5/6/7 seconds per token.
Yet from amongst the fog, something else arrived. Something round and pink.
Survivor: Jhonathan Frisbee
Perks:
- Wreckless charisma
Rescuing a survivor while injured activates this perk. Next time you unhook a survivor, gain a 10% haste for 10/15/20 seconds.
- Natural explorer
You lead your friends to safety, throught the darkness and unknown.
Grabbing an item out of a chest will reveal an aura depending on the item type.
Toolboxes will reveal the aura of the furthest unrepaired generator.
Med-kits will reveal the aura of a random injured survivor.
Keys will reveal the aura of the exit gates and hatch.
Flashlights and fog vials will reveal the aura of the killer.
The aura readling lasts for 3/6/9 seconds.
- Boon: strength in unity
The fact that we're all here together is a blessing. Don't take it for granted.
Hold the ability button (E) next to a dull totem to bless it.
This boon will protect all survivors against the effects of hexes as long as all survivors are inside of the boon's area of effect. This will also affect interactible objects (gens, windows, pallets, etc). If the hex totem happens to be within the boon's range, its aura will be revealed to all survivors.
When a teammate leaves the area of effect, the protection lingers on all survivors for 4/8/12 seconds.
The small man was intrepid and pridefull. He asked my name, but I coudn't remember.
For the ones that don't know about this guy, here's a video introduction.
He fell through the dense foliage of the unforgiving tropics, bracing himself for impact, an impact he knew would be deadly. But death never arrived.
Addons
Basic
Survival guidebook
Endless climb recovers 2% faster per active scoundrell.
Strange conch
Add 50% to the duration of endless climb. You can no longer perform a rush while climbing.
Common
Crooked compass
While climbing, the aura of generators that are currently being worked on a highlighted in yellow.
Mentorship badge
Exiting climbing mode makes every scoundrell within 25 meters of you scream revealing their location.
Uncommon
Crispberry peel
Someone left this near a ledge. They're close...
Climbing up to an upper floor will grant a 10% haste for 10 seconds.
Moon-shaped fruit
It's surrounded by fireflies. Such a pretty sight...
Scoundrels become exhausted when injured and remain exhausted untill they remove the "scoundrel" status effect.
Rare
Bloated tick
Scoundrels become broken when injured and remain broken untill they remove the "scoundrel" status effect.
Burnt marshmallow
The fire goes out, but a memory of lost companionship lights up in your head.
When two or more scoundrels are within 8 meters of each other, they become oblivious.
Very rare
Scoutmaster's Bugle
When a survivor Breaks Rule 0 they scream revealing their location and your power instantly fully recharges even if you are mid climb.
8th scroll
If a survivor breaks Rule 0 three consecutive times, they become permanently exposed and you are able to mori them.
Thankyou for reading!!!
I've been playing peak for a while now and it's great fun. What really surprized me is that the goofy friendslop game has some really creepy undertones.
It's sad to think that getting a killer with the ability to climb up walls is out of the limit for behaviour since they tried it with xenomorph but couldn't really get it to work properly. I guess we can only dream about the possibilities that would be open if the game wasn't made of Behaviour's signature spaghetti code. Oh well...
More projects on the way. See you next time :)
🎼You know a film is good when there's a musical sequence that you can't get out of your head!🎞
🌻
sometimes i just want to rant and rave about 90s/ early 00s aesthetic. like we peaked as a society and it’s all been downhill ever since.
transparent electronics — i want to see their wires and organs, they are little machine things that are made up of little parts just like us
internet cafes were a thing and i still wish they were popular. going to a coffee shop to sit alone with your laptop is just not the same vibe.
apparently tucker worked in one of those before his career really took off and i wish i could go back in time to see that
movies were always green or blue tinted (another reason why i love nbc hannibal because it has that aesthetic, mukozuke was practically filmed under a swamp)
the internet was not in the palm of your hand, you had to actually interact with people and talk on the phone, and go outside. here’s to more people touching grass in 2025 🍻 like idk maybe people need to go out to the woods more often, and make hanging stick men for others to stumble into when they go on hikes so that they get that sense of eerie dread that you can’t get when you’re inside the safety of your home.
we all just want to feel something again
hell house llc was fucking amazing and I will not take criticism here
more people should make martial arcs stuff
Made a creepy little person a couple of weeks ago. They are just,,, a little creature,,, they cannot change this,,,,