Killer Chance
kinda a redesign of my old thingy
I totally didn't forget to post this here....
The old thingy
Also Itrapped design :D

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Killer Chance
kinda a redesign of my old thingy
I totally didn't forget to post this here....
The old thingy
Also Itrapped design :D
“Devotion”
“the Spawn awaits you.”
Fan-made killer Two time render!
the kit in case anyone hasn’t seen it yet!:
A random N0LI concept skin I came up with (for Robloxia’s LAST CALL) called “Xperience”
It’s meant to be like a reference to both Windows XP and the old Blue Screen Death as it partially does considered to be somewhat added into the game itself
Unlike any other N0LI skins I would come up with other ones that are from certain medias or different types of medias I could find to make it out of a skin for certain killers in Robloxia’s LAST CALL
💬 0 🔁 0 ❤️ 13 · Post by @iknowthegammer · 6 images · So guys I made a new design of N0LI! (Incase of you are wondering) while also having
DBD x Jurassic World Concept: Primal Instinct.
The killer: The Indoraptor named in game as ‘The Hybrid’
Map: Lockwood Mansion
Weapon: Chomp
Power: Built To Kill
The Indoraptor is a genetically enhanced killing machine, using stealth and aggression to hunt its prey.
Abilities:
Shadow Stalker: The Indoraptor can enter Predatory Mode, reducing its terror radius to 12m and moving at 4.4 m/s. While in this mode, it can climb over vaults 15% faster and has no red stain.
Predatory Lunge: When crouched, the Indoraptor can charge forward with a powerful leap. If it lands on a Survivor, it inflicts the Deep Wound status and knocks them down if they are already injured. Survivors hit by this attack scream and reveal their location for 4 seconds. (Cooldown: 15s)
Night Hunter (Special Ability): The Indoraptor can let out a chilling shriek, causing all Survivors within 32m to experience Blindness and Oblivious for 10 seconds. Survivors in lockers become Exposed for 6 seconds. (Cooldown: 40s)
Perks
Born Killer: Vaulting and Breaking pallets are 10/15/20% faster. Gain 4/5/6% haste after performing these actions for 4 seconds.
“This isn’t a normal predator. It’s built to be better than you” — Dr. Henry Wu
No Safe Haven: Survivors within 8m of a completed generator suffer from Hindered (-4% speed). This effect lasts for 6/8/10 seconds after they leave the area.
“You can’t stop it. You can only hope to slow it down.” — Claire Dearing
Relentless Hunt: After hooking a survivor (however the fuck the dinosaur would do that) Any generator with progress starts regressing at 20/25/30% for 5 seconds.
“You made a thing with a Brian. And now it’s using it” — Ian Malcolm
Mori Animation:
1. The Chase Begins - The camera shifts to the Survivor's perspective as they stumble backward, looking up at The Apex, which is hunched low, its glowing eyes locked onto its prey. A guttural growl rumbles from its throat as it takes slow, deliberate steps forward.
2. The Pounce - In a flash, The Apex lunges, slamming the Survivor to the ground. It lets out a chilling screech before pinning them with one massive clawed hand, its razor-sharp talons digging into their chest.
3. The Kill - Leaning in, The Apex opens its maw, revealing rows of dagger-like teeth. It toys with its prey for a second, tilting its head as if savoring the moment-before snapping its jaws down on the Survivor's throat with a sickening crunch.
4. The Aftermath - The Apex lifts its head, blood dripping from its mouth as it lets out a victorious screech. The camera slowly fades as the Survivor's lifeless body twitches once before going still, their face frozen in Horror.
Now for my first survivor concept…!! OWEEEEN GRAAAAADYYYY!!!
Perks
Alpha Tactics - When you stun the Killer with a pallet, you gain Sprint Burst (150% speed boost for 3 seconds). (Cooldown: 60s)
“The key to staying alive? Know when to run” — Owen Grady
Pack Mentality - When you heal a Survivor, both of you gain 4/5/6% haste for 6/8/10 seconds.
“It’s not about control. It’s about mutual respect” — Owen Grady
Raptor Sense - When working on a regressing or damaged generator, the killers aura is reveled to you for 8/9/10 seconds.
“Sometimes the best way to disappear is to stop running” — Owen Grady
Did I cook, chat?
blame 7n7 and C00lkid
Niche dbd concepts chapter 4: Peak
Stats:
Speed: 115% (4.6 m/s)
Stature: Tall
Terror radius: 32 m
Lullaby: 45 m
Weapon of choice: Makeshift lance
A long stick with a sharp stone tied on one end. Perfect for fending off in the wilderness...
(When the Scoutmaster climbs, the lance is stored in his back, secured to his body with a rope)
Introducing: The Scoutmaster
Chase music: Fear Myers (From the Peak ost).
Power: The endless climb
Press M2 while facing a wall to grab onto it, press the arrow keys to move vertically. While climbing, the power meter will slowly drain.
Press space while climbing to perform a short climbing rush ( lasts 3 seconds) in exchange of 30% of your power meter.
It takes 12 seconds for the power to fully recharge once its depleted. Seizing to climb at any point will allow you to recharge the power.
Climbing will allow you to enter the second story of buildings by grabing onto ledges or vaulting windows.
While climbing, your camera POV is set to third person.
The scoutmaster's climbing speed is 110% (4,4 m/s).
You become undetectable while climbing (but keep in mind you also emit a 45 m lullaby).
Passive: Rule 0
Never abandon a friend in need!
Rule 0 is broken when a healthy survivor strays apart from the group.
Anytime a survivor becomes injured, downed or hooked, all other survivors become tested. Once said survivor is rescued or healed, all healthy teammates that didn't participate in the rescue or the healing will have broken Rule 0 and in turn, will be declared as scoundrels.
While climbing, scoundrels have their possition revealed by killer instinct anytime they are at least 15 meters away from another survivor. But most importantly, they are unable to hear the lullaby.
Further more, scoundrels have their vision become slightly distorted by static. Repeatedly breaking Rule 0 will increase the effect reaching the point were a repeated offender will have their field of view mostly obscured by a thick fog of static.
Performing cooperative or benevolent action for 20 seconds will remove the Scoundrel status effect. On the other hand, rescuing a survivor from hook will instantly remove it.
Scoundrels can be recognized by the static appearing in their character icon in the status hud.
Discipline
While in chase, a claw icon will appear on scoundrels when you are close enouph to hit them with a basic attack. By pressing and holding M2, you will grab the survivor instead. Releasing the button will make the Scoutmaster throw the survivor. Holding M2 while grabbing a scoundrel will grant you up to 5 seconds to look around and adjust the direction of the throw.
If the five seconds are over before you yeet the survivor, they'll escape your grasp and put you into a short fatigue.
Just like Wesker, if the thrown survivor collides with a teammate, they will both be injured and inflicted with deep wounds.
Don't forget about Rule 0!
Gameplay overview
The Scoutmaster is a punishing killer that thrives on unorganized survivor teams. Climb up tall walls or trees to get a better view of the map and surprise attack survivors by jumping on them like a spider. Once survivors start getting injured and hooked, your power will ramp up its effectivness. Prioritize survivors who have broken Rule 0 and fling them around to harm the others. Use your climbing ability to climb up buildings and cut off survivors that are running upstairs or going up hills in order to throw you off.
A survivor giving you a headache in a jungle gym? Worry not, scale over one of those pesky walls to give the little scoundrel a heart attack!
Counterplay
Teamwork is key when playing against this killer. Take note of the buildings and walls around you and keep your ears opened for his lullaby. Make sure to huddle up to your teammates to keep an optimal survival temperature. Wander off if you must, but remember: DON'T BREAK RULE 0!!!
The lanky creature observed us upside down from a tree. Like a spider stalking its prey.
Perks
- Embrace the occult
Your exposure to the land's magic has rubbed up on you. Even if you don't understand them, you recognize these practices and use them to your advantige.
Gain a 5% haste when under the area of effect of a boon totem, which lingers for 10/15/20 seconds after exiting said area. You're able to see the aura of boon totems.
- Acrophobia
Whatever you do: don't look down.
Survivors that fall from a height scream and have their aura revealed for 3/6/9 seconds. If an injured survivor falls from a height, they become mangled and exhausted for 60 seconds.
The stagger that survivors suffer when landing a fall has its duration increased by 5%.
-Hex: Wrath of the righteous
(Wotr for short)
You were left behind in this empty land. And now, it's cursed by your wrath.
Hooking a survivor for the first time will light up a dull totem.
Every time a survivor is hooked or gains a hookstage, this perk gains a token up to 4.
Cleansing the hex totem will cause all generators to become blocked for 5/6/7 seconds per token.
Yet from amongst the fog, something else arrived. Something round and pink.
Survivor: Jhonathan Frisbee
Perks:
- Wreckless charisma
Rescuing a survivor while injured activates this perk. Next time you unhook a survivor, gain a 10% haste for 10/15/20 seconds.
- Natural explorer
You lead your friends to safety, throught the darkness and unknown.
Grabbing an item out of a chest will reveal an aura depending on the item type.
Toolboxes will reveal the aura of the furthest unrepaired generator.
Med-kits will reveal the aura of a random injured survivor.
Keys will reveal the aura of the exit gates and hatch.
Flashlights and fog vials will reveal the aura of the killer.
The aura readling lasts for 3/6/9 seconds.
- Boon: strength in unity
The fact that we're all here together is a blessing. Don't take it for granted.
Hold the ability button (E) next to a dull totem to bless it.
This boon will protect all survivors against the effects of hexes as long as all survivors are inside of the boon's area of effect. This will also affect interactible objects (gens, windows, pallets, etc). If the hex totem happens to be within the boon's range, its aura will be revealed to all survivors.
When a teammate leaves the area of effect, the protection lingers on all survivors for 4/8/12 seconds.
The small man was intrepid and pridefull. He asked my name, but I coudn't remember.
For the ones that don't know about this guy, here's a video introduction.
He fell through the dense foliage of the unforgiving tropics, bracing himself for impact, an impact he knew would be deadly. But death never arrived.
Addons
Basic
Survival guidebook
Endless climb recovers 2% faster per active scoundrell.
Strange conch
Add 50% to the duration of endless climb. You can no longer perform a rush while climbing.
Common
Crooked compass
While climbing, the aura of generators that are currently being worked on a highlighted in yellow.
Mentorship badge
Exiting climbing mode makes every scoundrell within 25 meters of you scream revealing their location.
Uncommon
Crispberry peel
Someone left this near a ledge. They're close...
Climbing up to an upper floor will grant a 10% haste for 10 seconds.
Moon-shaped fruit
It's surrounded by fireflies. Such a pretty sight...
Scoundrels become exhausted when injured and remain exhausted untill they remove the "scoundrel" status effect.
Rare
Bloated tick
Scoundrels become broken when injured and remain broken untill they remove the "scoundrel" status effect.
Burnt marshmallow
The fire goes out, but a memory of lost companionship lights up in your head.
When two or more scoundrels are within 8 meters of each other, they become oblivious.
Very rare
Scoutmaster's Bugle
When a survivor Breaks Rule 0 they scream revealing their location and your power instantly fully recharges even if you are mid climb.
8th scroll
If a survivor breaks Rule 0 three consecutive times, they become permanently exposed and you are able to mori them.
Thankyou for reading!!!
I've been playing peak for a while now and it's great fun. What really surprized me is that the goofy friendslop game has some really creepy undertones.
It's sad to think that getting a killer with the ability to climb up walls is out of the limit for behaviour since they tried it with xenomorph but couldn't really get it to work properly. I guess we can only dream about the possibilities that would be open if the game wasn't made of Behaviour's signature spaghetti code. Oh well...
More projects on the way. See you next time :)
So me and my friend @stutter-bugzzy have been playing a lot of forsaken and we both have made our own killer concepts
The concept stutter came up with was a killer that was two souls mixed together and is based off of the old body swap potion
Aka this:
And the name they gave them are soul for the blue side and heart for the red
Here's the killer
Also I myself am making a forsaken killer,
The inspiration for the killer was how in the early 2000's people for some reason absolutely hated bacon hairs so I made a killer based on it
Here they are there called hated hair
And like all killers they have an ability to track survivors and his is almost the opposite of 1x's in how he does his, how he uses his tracking ability is by making a ring with his finger and thumb aka the I'm ok hand sign and looks through it and if you look through the hole there's a realistic eye looking through it as he says in his broken voice
I̍̅̀̎̊ s̠҉͍͊ͅẹ̿͋̒̕ẹ̿͋̒̕ y҉̃̀̋̑o̯̱̊͊͢ư̡͕̭̇ ḣ̖̻͛̓ā̤̓̍͘ḣ̖̻͛̓ā̤̓̍͘ḣ̖̻͛̓ā̤̓̍͘ḣ̖̻͛̓ā̤̓̍͘
And I already have a voice claim for him
The voice claim is fiddle sticks from league of legends
And what makes him unique is that unlike every killer he has a rage bar that slowly fills but fills faster every time he's stabbed or shot and the more full it is the more you see him scratching at his face and twitching violently
And once it fills up the person playing him and activate his rage state, when activated he stops moving for like 5 to 10 secs as he starts yelling and stretching and tearing at his face and rips open all the stitches on his face and stop using his weapon and starts running even faster on all fours and is much more dangerous and when he rages the map is filled with thick black fog
And as you noticed his left arm is much longer than his right one, and that his hand is less altered and still has normal fingers
For the arm it actually is apart of one of his abilities (also I based how it moves and looks off of the tf2 horror series Server blight) how this ability works is he'll place his arm on the ground and glitch it in the ground and his arm will infinitely stretch no matter how far he move from it and once pressing the ability button again he'll rubber band himself back to it, and in the process breaking every bone he has so once done for about 1sec you'll see every bone fix itself
And when you use his ranged ability (this ability is inspired by amy's ability from sonic.exe: the disaster) he throws his axe of a survivors and unlike most ranged abilities you can also aim it up and down so you can hit people that are above you and there are three things that can happen when he does this
1) the first thing that can happen is that if you miss the survivor with you axe you will lose your axe and you now have a new m1 were instead of slashing with your axe you slash with your clawed arm, it does do less damage but is faster thanks to having a quicker cool down and if you want your axe back you have to manually go and get it
2) the second thing that can happen is if you successfully hit the survivor you aiming at with your axe it will stick in then and will cause them to be stuck while having to hit very difficult skill checks like dbd but with multiple speed colors kinda like arm wrestling in the outlast trials and the better one to hit are much smaller and depending on which ones they hit affects the time to pull out the axe and be able to move again, but while there doing this you get a small speed boost and are going in their direction (p.s. you cannot throw the axe through walls and the speed of it is the same as koolkids brick) and what really make it a good ability and all the windows and high up snipes you can do
3) and the third thing that can happen is the if you throw your axe and it hits but kills the survivor it will do a unique kill animation were the survivor falls to their knees while the axe is in their chest and hated hair appears from a black fog the appears behind them and grabbes the axe and pulls it out and then lifts it and slammes it into their head over and over until it "cuts them in half" (can't really do that) and then go back to hunting the other survivors
And if you've noticed his axe looks a little weird for an axe doesn't it, well that's because his axe is make of a frying pan
And that's me and my friend @stutter-bugzzy forsaken killer concepts
BTD6 X DBD concept
Killer: Elite Bloonarius, The inflator (that's his official title in btd6)
Speed: 4.4 m/s
Terror radius: 32 m
Weapon: rubber maw
Map: Bloonarius Prime
Power+perk vv